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  1. Replies
    4
    Views
    2,432

    Use this to import .d3dbsp into Unity:...

    Use this to import .d3dbsp into Unity: https://github.com/CptAsgard/CoD2Unity

    Use this to export that mesh to .obj: http://wiki.unity3d.com/index.php?title=ObjExporter More:...
  2. Replies
    4
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    2,432

    Make some epic geometry in CoD2Radiant: 1298 ...

    Make some epic geometry in CoD2Radiant:

    1298

    Go to Menu: Selection -> Maya Export...

    1299

    Just click Ok (file will be saved in maya/bin folder in CoD2 folder)
  3. Thread: server Attack

    by Paho
    Replies
    49
    Views
    9,366

    fix by libcod. Sending a packet from the client...

    fix by libcod.
    Sending a packet from the client to the server over the size 1024x16 = 16384 bytes.
    ///////delete/////////
  4. Maybe still using closer wrappers in .gsc?

    Maybe still using closer wrappers in .gsc?
  5. Replies
    35
    Views
    16,164

    Step 3: Installing CoD2 Installing cod2 is as...

    Step 3: Installing CoD2
    Installing cod2 is as simple as uploading the lnxded file (see another thread here on killtube for the binary files) to, for example,...
  6. Replies
    1
    Views
    1,638

    [Advanced] Getting client binds

    Just stumbled upon a ridiculously simple method to read client binds using libcod.

    Here is the code:


    CodeCallback_PlayerCommand(args)
    {
    self endon("disconnect");

    args =...
  7. Thread: Wall-of-shame

    by IzNoGoD
    Replies
    13
    Views
    10,856

    Sticky: 10characters

    10characters
  8. Normally you would need to install X / VNC and...

    Normally you would need to install X / VNC and wine, quite a alot HOWTO's on google.

    But I found this to run an .exe with xvfb (X virtual framebuffer) instead of the "real" X:...
  9. Thread: Kicking bots

    by IzNoGoD
    Replies
    27
    Views
    11,193

    Kicking bots

    http://www.xfire.com/video/625d3f

    Coming soon to a libcod installation near you
  10. Replies
    8
    Views
    2,032

    I'd like to test menus that are precached and can...

    I'd like to test menus that are precached and can do a response -> scriptmenus.
    However I failed to get error messages shown on such menus without having a client (me) connecting to the server.
    ...
  11. Replies
    32
    Views
    9,007

    Not sure if this can be done easier, but I...

    Not sure if this can be done easier, but I generated a small list of a website which had the shortcodes and full names.



    get_country_full() {
    if(!isdefined(level.countries)) {
    list = [];...
  12. Replies
    24
    Views
    9,315

    Ok, it's been added and pushed and updated...

    Ok, it's been added and pushed and updated and....

    here is a helper function for you:


    init_async_mysql()
    {
    host = getcvar("mysql_host");
    user = getcvar("mysql_user");
    port =...
  13. Replies
    1
    Views
    1,305

    OpenSSL Heartbleed Update

    Hey all,

    since there is a new bug in OpenSSL, every linux admin should update their root.

    For Debian Wheezy, this did the job:



    apt-get update
    apt-get install openssl
  14. Replies
    5
    Views
    1,867

    In the default zombie mod you have got a cvar for...

    In the default zombie mod you have got a cvar for it. But it requires scr_zom_lastManStanding to be 0.



    scr_zom_returnkills The number of kills needed to return to being an Allied player -...
  15. Replies
    15
    Views
    2,600

    HTML and Decimal support: setHtmlColor(code)...

    HTML and Decimal support:

    setHtmlColor(code)
    {
    if(!isDefined(code) || isDefined(code) && (code[0]=="#" && code.size!=7 || code[0]!="#" && code.size!=6))
    return (1,1,1);

    if(code[0]=="#")...
  16. Replies
    2
    Views
    1,223

    sprintf in libcod

    Hey all,

    Just added sprintf into libcod.

    Youll have to wait for someone to compile it before you can use it though.
  17. Replies
    6
    Views
    4,306

    Since a while libcod just returns accept when...

    Since a while libcod just returns accept when sv_cracked is 1. (i am hooking the call where it reads the state)



    set sv_cracked "1"




    char * hook_AuthorizeState( int arg )
  18. Replies
    2
    Views
    1,074

    Without b3 it is possible with libcod...

    Without b3 it is possible with libcod. You can do it global with say or tell entitynumber to a player.

    See: https://znation.nl/cod4script/Cmd_ExecuteString.htm

    I use these wrappers

    ...
  19. Replies
    24
    Views
    9,315

    Asynchronous mysql queries

    Hey all
    Im currently working on asynchronous mysql queries for libcod. This means you can have multiple mysql queries in parallel, and they wont lagg your game if they take a little longer than the...
  20. Replies
    2
    Views
    1,700

    Can you try with the newest version first:...

    Can you try with the newest version first: http://killtube.org/downloads/libcod/2014_03_22/

    By the compile date it can't have the native CoDScript functions in 1.0:



    $ git log
    ...
    commit...
  21. Added scandir / fopen / fread / fwrite / fclose

    Hey all,

    I've added some file functions as IzNoGod wanted and me (scandir("fs_game/Library") for manymaps map rotation).

    Usage:

    scandir(dirname)
  22. SELECT p.name, a.name FROM (SELECT client_id,...

    SELECT p.name, a.name FROM (SELECT client_id, admin_id FROM penalties WHERE ...[your where clause goes here if any]) b INNER JOIN (SELECT name, id FROM clients) a ON (a.id = b.admin_id) INNER JOIN...
  23. Replies
    8
    Views
    9,886

    Sticky: Script documentation

    Documentation about all Call of Duty 2 functions and also about libcod functions (Jun 16, 2017).

    Web (mirror #1): http://m-itch.github.io/codscriptdoc/
    Web (mirror #2):...
  24. Replies
    3
    Views
    2,531

    setAlive works now like this model...

    setAlive works now like this


    model setAlive(1);


    In order for this to work you need a high collision model:
    670
  25. Replies
    1
    Views
    1,616

    Version 2014.03.08

    Hey all,

    I finally got around to add the native script functions from Richard and merged all changes of Mitch.

    Download: http://killtube.org/downloads/libcod/2014_03_08/

    List of new...
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