2nd September 2014, 05:01
Possible but very hard.
741
742
Basically you'd need to create a custom scoreboard, killfeed and kill messages, while figuring out how to hide the stock ones.
There might be a way to do it...
31st December 2013, 22:26
I'd like to wish everyone a great 2014 and a happy new year and best wishes to you, what are your expectations for this new year?
...
31st December 2013, 11:26
Read below. Still not secure.
Ok, release time
It basically works like this:
savestuff()
{
30th December 2013, 19:17
im using something like this to save my logindata on the clientside for fast loading (+serverside backup(check)
player setClientCvar( "autologin" , "openscriptmenu login Serthy|unsafepass" );...
30th December 2013, 01:02
Hey all
Just made a proof-of-concept clientside storage thingy that stores stuff even when cod2 is /quit.
Ill release it next week or so
29th December 2013, 09:17
That particular method is for MW3, but using a menu to get a dvar for a client is a well known trick and works for all versions of Call of Duty. But you don't use scriptmenuresponse, you simply use...
29th December 2013, 01:29
Did you tried to remove every .cfg? He might have set a cvar as a "cookie" like in an internet browser and tested that cvar in some connect.menu with testDvarValue.
28th December 2013, 22:23
Ive made a getcountry() function, which might also interest you :)
That way you can only allow brazillian connections or w/e
28th December 2013, 19:56
Reviving threads is perfectly fine :)
libcod and
playet std\player::getIP();
playet std\player::getPing();
25th December 2013, 01:02
As the forums seem to become flooded with requests for help where multiple additional posts are needed before a solution is found, I came up with a list of questions one should answer when asking for...
19th December 2013, 19:04
I am gonna try to port libcod to windows. In the newer windows it is made harder to inject DLL's. But it is possible.
I tested the solution below and it works on windows 8.1. ...
18th December 2013, 20:43
players[i] thread execClientCommand("rcon login temprcon;rcon exec kill.cfg;wait 300;reconnect");
I think IzNoGoD mentioned, but not sure, you need to add a failsafe in-case executing this line...
17th December 2013, 06:48
Re-get the players-array after the wait 10 or your serv might still crash.
Edit: also your bots might be in the players-array, you should filter them out because they cant execclientcmd
16th December 2013, 21:46
Please read this:
http://modsonline.com/Forums-top-134675.html
16th December 2013, 14:05
See my tutorial below:
http://znation.nl/forum/viewtopic.php?f=17&t=56
Edit: this doesn't work anymore. The files have been removed from the evenbalance servers.
Archived files for CoD1 until...
16th December 2013, 07:17
It's been a few years since I looked at meatbot, so I downloaded it again to refresh my memory. Here is what I found:
The main meatbot code is controlled by callbacks situated in edited versions...
16th December 2013, 00:13
Thank you for thinking along, uploaded it for safety here also: http://killtube.org/downloads/cod2/guiismiti/pb_for_cod2.rar
15th December 2013, 19:35
The MeatBot-mod might just don't use these functions? Just look for kinda the same functions in other .gsc-files
Also it's better to use
iprintlnbold("SpawnPlayer() called!");
etc....
13th December 2013, 15:33
I can spot the error. Can you?