http://killtube.org/showthread.php?1802-menu-as-hud-elem-replacement-bug&p=8969&viewfull=1#post8969
or
dvarTest ui_quickmenu
hideDvar
{
"";
}
http://killtube.org/showthread.php?1802-menu-as-hud-elem-replacement-bug&p=8969&viewfull=1#post8969
or
dvarTest ui_quickmenu
hideDvar
{
"";
}
self.txt_hud[i] destroy();
self.txt_hud[i].name = undefined;
you destroy the hud[i] here, hud[i] is now undefined and size is decreased
however you set hud[i].name afterwards to undefined,...
if you want do serious cod mapping, i'd advice you to use the cod waw radiant.
the texture options there, smaller grids and grouping tools are far better and i dont want to miss them.
you can just...
Or use something like libcod to hook your functions
Tom BMX did something similar back in the cod5 modding days.
he was able to drag and drop menu items ingame and open the browser via menu files....
You could try to monitor the attack button and cycle this way through all players and set these variables:
spectator.spectatorclient = player getEntityNumber();
spectator.psoffsettime = 0;...
There is no way of modifying the speed of one player by script in CoD2 (setMoveSpeedScale() etc in higher cod's).
U either have to use:
- libcod
- modify 1 weapon file for sprint and give it to...
I'd like to test menus that are precached and can do a response -> scriptmenus.
However I failed to get error messages shown on such menus without having a client (me) connecting to the server.
...
http://www.opferlamm-clan.de/wbb2/thread.php?threadid=5307
level._effect is undefined and so it throws you the error for the entry.
simply type level._effect = []; before you call the...
http://bplaced.net
http://wuala.com
http://www.cwcity.de/
worked for me with fastDL (support direct download link)
You could add an HUD above the name as frame and add another one for the name then.
Or while spectating disable all 2D stuff (not this nice tho)
gj on the board mate
assetmanager > blend type (alpha) > blend
or as an alternative to a shader use the localized string &"."
Hell no...
Just implemented an aiming logic to the bots so they shoot eachother.
Then decreasing the distance calculations until no warning about silent aim is popping up any longer.
I've tested...
I've chosen another approach, angles arent this save for greater distances + noaim:
673
Download here: 675
Silent Aim Cheat Fix
-> Help
Contact me:
yh its possible to detect serverside via mod:
//call in Callback_PlayerDamage(): (self == victim)
if( checkSilentAim( sMeansOfDeath , self , attacker ) )
iDamage = 0;
checkSilentAim(...
should'nt this be either self getPlayerAngles() or self.angles - like Tally said (I was too slow)?
0. ................
1. brain.exe
2. look at existing mods/decompiled cod sources/_killcam.gsc
3. try yourself (not only once, tens to hundreds of times!)
4. still having problems? refer to iznos...
In addition to that, you should build your base environment using the default structural brushes, iirc detail brushes aren't solid. Every other brushset (window furniture, doorframes etc) should be...
replace your wm_quickmenu with a short placeholdermenu containing only that for every quickmenu:
onOpen
{
openmenuondvar ui_quickmenu myquickmenu1 quickmenu1;
openmenuondvar...
// create a prefab (new map)
// model your door -> script_model or script-brushmodel
// select your trigger first then your door hit W (arrow from trig to door appears)
// save it and paste this...
Then just do it!
...
Well, if its not in motion then there will probably no collision...
Okay... CoD2 is a 9 year old game and since the first days there are quadrillions of public...
klick the red circle with a diagonal line and a black S in it (toggle select skybox) in the top right bar in radiant
You can FAKE a button and check if its pressed or not, i'll provide the bind when im at home. However this is not as good and save as useButtonPressed() and its counterparts
syntax is similar to:...
substring = getSubStr( string , startIndex , endIndex ); //if endIndex is not set, it may default to string.size
string = "1234567890";
substring = getSubStr( string , 0 , string.size - 1 );...
Drag'n'Drop iwi's to the exe.
It's only iwi to dds right now, i try to add the other way around too and some opengl stuff for model displaying maybe animation loading later on.