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  1. Replies
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    29,417

    http://killtube.org/showthread.php?1802-menu-as-hu...

    http://killtube.org/showthread.php?1802-menu-as-hud-elem-replacement-bug&p=8969&viewfull=1#post8969

    or


    dvarTest ui_quickmenu
    hideDvar
    {
    "";
    }
  2. Replies
    8
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    31,642

    self.txt_hud[i] destroy(); self.txt_hud[i].name...

    self.txt_hud[i] destroy();
    self.txt_hud[i].name = undefined;
    you destroy the hud[i] here, hud[i] is now undefined and size is decreased
    however you set hud[i].name afterwards to undefined,...
  3. Replies
    5
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    16,893

    if you want do serious cod mapping, i'd advice...

    if you want do serious cod mapping, i'd advice you to use the cod waw radiant.
    the texture options there, smaller grids and grouping tools are far better and i dont want to miss them.
    you can just...
  4. Replies
    8
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    9,273

    Or use something like libcod to hook your...

    Or use something like libcod to hook your functions
    Tom BMX did something similar back in the cod5 modding days.
    he was able to drag and drop menu items ingame and open the browser via menu files....
  5. Replies
    26
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    105,624

    You could try to monitor the attack button and...

    You could try to monitor the attack button and cycle this way through all players and set these variables:

    spectator.spectatorclient = player getEntityNumber();
    spectator.psoffsettime = 0;...
  6. Replies
    3
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    5,221

    There is no way of modifying the speed of one...

    There is no way of modifying the speed of one player by script in CoD2 (setMoveSpeedScale() etc in higher cod's).

    U either have to use:
    - libcod
    - modify 1 weapon file for sprint and give it to...
  7. Replies
    8
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    10,006

    I'd like to test menus that are precached and can...

    I'd like to test menus that are precached and can do a response -> scriptmenus.
    However I failed to get error messages shown on such menus without having a client (me) connecting to the server.
    ...
  8. Replies
    2
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    35,639

    http://www.opferlamm-clan.de/wbb2/thread.php?threa...

    http://www.opferlamm-clan.de/wbb2/thread.php?threadid=5307
    level._effect is undefined and so it throws you the error for the entry.

    simply type level._effect = []; before you call the...
  9. Replies
    8
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    11,554

    http://bplaced.net http://wuala.com...

    http://bplaced.net
    http://wuala.com
    http://www.cwcity.de/

    worked for me with fastDL (support direct download link)
  10. Thread: ghost spectator

    by serthy
    Replies
    10
    Views
    25,007

    You could add an HUD above the name as frame and...

    You could add an HUD above the name as frame and add another one for the name then.
    Or while spectating disable all 2D stuff (not this nice tho)
    gj on the board mate
  11. Replies
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    6,028

    assetmanager > blend type (alpha) > blend

    assetmanager > blend type (alpha) > blend
  12. Thread: red dot

    by serthy
    Replies
    3
    Views
    7,704

    or as an alternative to a shader use the...

    or as an alternative to a shader use the localized string &"."
  13. Replies
    19
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    71,445

    Hell no... Just implemented an aiming logic to...

    Hell no...
    Just implemented an aiming logic to the bots so they shoot eachother.
    Then decreasing the distance calculations until no warning about silent aim is popping up any longer.
    I've tested...
  14. Replies
    19
    Views
    71,445

    I've chosen another approach, angles arent this...

    I've chosen another approach, angles arent this save for greater distances + noaim:
    673
    Download here: 675


    Silent Aim Cheat Fix

    -> Help

    Contact me:
  15. Replies
    19
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    71,445

    yh its possible to detect serverside via mod: ...

    yh its possible to detect serverside via mod:

    //call in Callback_PlayerDamage(): (self == victim)
    if( checkSilentAim( sMeansOfDeath , self , attacker ) )
    iDamage = 0;

    checkSilentAim(...
  16. Replies
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    7,829

    should'nt this be either self getPlayerAngles()...

    should'nt this be either self getPlayerAngles() or self.angles - like Tally said (I was too slow)?
  17. Thread: last killcam

    by serthy
    Replies
    4
    Views
    5,424

    0. ................ 1. brain.exe 2. look at...

    0. ................
    1. brain.exe
    2. look at existing mods/decompiled cod sources/_killcam.gsc
    3. try yourself (not only once, tens to hundreds of times!)
    4. still having problems? refer to iznos...
  18. Replies
    6
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    10,389

    In addition to that, you should build your base...

    In addition to that, you should build your base environment using the default structural brushes, iirc detail brushes aren't solid. Every other brushset (window furniture, doorframes etc) should be...
  19. Replies
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    29,417

    replace your wm_quickmenu with a short...

    replace your wm_quickmenu with a short placeholdermenu containing only that for every quickmenu:

    onOpen
    {
    openmenuondvar ui_quickmenu myquickmenu1 quickmenu1;
    openmenuondvar...
  20. Thread: About doors :)

    by serthy
    Replies
    2
    Views
    9,271

    // create a prefab (new map) // model your door...

    // create a prefab (new map)
    // model your door -> script_model or script-brushmodel
    // select your trigger first then your door hit W (arrow from trig to door appears)
    // save it and paste this...
  21. Replies
    4
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    10,090

    Then just do it! ... Well, if its not in...

    Then just do it!

    ...

    Well, if its not in motion then there will probably no collision...



    Okay... CoD2 is a 9 year old game and since the first days there are quadrillions of public...
  22. Replies
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    8,590

    klick the red circle with a diagonal line and a...

    klick the red circle with a diagonal line and a black S in it (toggle select skybox) in the top right bar in radiant
  23. Thread: key on keyboard

    by serthy
    Replies
    25
    Views
    104,237

    You can FAKE a button and check if its pressed or...

    You can FAKE a button and check if its pressed or not, i'll provide the bind when im at home. However this is not as good and save as useButtonPressed() and its counterparts
    syntax is similar to:...
  24. Replies
    5
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    8,645

    substring = getSubStr( string , startIndex ,...

    substring = getSubStr( string , startIndex , endIndex ); //if endIndex is not set, it may default to string.size

    string = "1234567890";
    substring = getSubStr( string , 0 , string.size - 1 );...
  25. Replies
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    81,278

    Drag'n'Drop iwi's to the exe. It's only iwi to...

    Drag'n'Drop iwi's to the exe.
    It's only iwi to dds right now, i try to add the other way around too and some opengl stuff for model displaying maybe animation loading later on.
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