You need to fix the hardcoded addresses at least: https://killtube.org/showthread.php?2224-Convert-IDA-HexRays-Decompiler-source-to-working-C-source
You need to fix the hardcoded addresses at least: https://killtube.org/showthread.php?2224-Convert-IDA-HexRays-Decompiler-source-to-working-C-source
Learning by example:
https://www.youtube.com/watch?v=--chMi15m9k
you are welcome dawg :o
https://killtube.org/downloads/cod2/zombiemaps/
Made those manymap iwds for NS~Zom some years ago, contains at least some of the maps you asked for.
Based on this https://stackoverflow.com/questions/22360091/how-to-fix-yaml-not-installed-when-installing-xmlsimple
You either need: apt-get install build-essential
Or: cpan YAML
By the time of now you could already have written a Python/PHP/Perl/whatever script which easily produces way more complex menus than what macro fu ever could :p
I guess single values like 100 might be transferable through multiple macros, but stuff like 100 200 for colors e.g. fails (dunno what A in your example is). So just try to split the values into...
Probably need to stringify right away then:
#define DRAW_WEAPON(_key, _name) DRAW_WEAPON_ITEM(#_key, #_name)
#ifndef DRAW_WEAPON
#define DRAW_WEAPON(_key, _name) \
DRAW_WEAPON_ITEM(_key, _name) \
#endif
Last \ drags in the #endif and probably causes whatever kind of syntax error, which must...
https://killtube.org/showthread.php?1504-execKeyInt&p=6711&viewfull=1#post6711
> ppl w1ll pr0bably just us3 othr w0rds like sndngr tho
AutoHotKey is a solution or you need this for all players?
If you suspect some code to be slow, just add some wait 0.05; in there (like, when if (i == 10) wait 0.05;), so the game engine has some time to care about the other events and later just resume the...
Look in the weapons/mp grenade_* weapon files and search cookOffHold\0\, just set it to 1, IIRC that enables the cooking
If you wan't to access the cook time programmatically, you can use vorons...
I just wonder if there are legal troubles to distribute the .iwd's
What I would like is a torrent system, that every VPS admin can leech them and - via question - decide to seed it aswell. That...
Little illustration of CoD WW2 mod tool size:
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https://www.youtube.com/watch?v=O-1zEo7DD8w&feature=youtu.be&t=195
Starts at 3:20 kinda
The program used is this: https://github.com/Gargaj/Bonzomatic
Compiled it some months ago in Visual...
Might be a bit easier to replace "rcon" or "login" via WinHex to some super secret "cron" and "inlog" or something.
iptables for packets starting with \xff\xff\xff\xffrcon might work aswell.
...
If anybody is up for some IRC bullshitting: on Freenode, #killtube
https://killtube.org/showthread.php?1730-Libcod-for-windows&p=10962&viewfull=1#post10962
But investing a bit work, it should work nicely with Visual Studio aswell
Man, that's nearly 10 years of accumulated scripting knowledge. Can you show us any reference to your epic work? If you dare, could you quickly implement something like this?
...
You could refer to them as "configstring strings" or "precached strings" (sic) ^^
guiismiti:
Basically you need to track yourself which values your precached strings have. IzNoGoD compiled this...
In the last days I've reimplemented the CoDScript style "threads" (coroutines) inside JavaScript/Duktape. As test engine I use ET:Legacy, because that's like CoD 0.5, lol.
In the grand scheme, I...
Use this to import .d3dbsp into Unity: https://github.com/CptAsgard/CoD2Unity
Use this to export that mesh to .obj: http://wiki.unity3d.com/index.php?title=ObjExporter More:...
Make some epic geometry in CoD2Radiant:
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Go to Menu: Selection -> Maya Export...
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Just click Ok (file will be saved in maya/bin folder in CoD2 folder)