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  1. Replies
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    63,480

    You need to fix the hardcoded addresses at least:...

    You need to fix the hardcoded addresses at least: https://killtube.org/showthread.php?2224-Convert-IDA-HexRays-Decompiler-source-to-working-C-source
  2. Thread: Test Map?

    by kung foo man
    Replies
    2
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    18,746

    Learning by example: ...

    Learning by example:


    https://www.youtube.com/watch?v=--chMi15m9k
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    19,885

    you are welcome dawg :o

    you are welcome dawg :o
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    19,885

    https://killtube.org/downloads/cod2/zombiemaps/ ...

    https://killtube.org/downloads/cod2/zombiemaps/

    Made those manymap iwds for NS~Zom some years ago, contains at least some of the maps you asked for.
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    166,879

    Based on this...

    Based on this https://stackoverflow.com/questions/22360091/how-to-fix-yaml-not-installed-when-installing-xmlsimple

    You either need: apt-get install build-essential

    Or: cpan YAML
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    35,062

    By the time of now you could already have written...

    By the time of now you could already have written a Python/PHP/Perl/whatever script which easily produces way more complex menus than what macro fu ever could :p
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    I guess single values like 100 might be...

    I guess single values like 100 might be transferable through multiple macros, but stuff like 100 200 for colors e.g. fails (dunno what A in your example is). So just try to split the values into...
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    Probably need to stringify right away then: ...

    Probably need to stringify right away then:



    #define DRAW_WEAPON(_key, _name) DRAW_WEAPON_ITEM(#_key, #_name)
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    35,062

    #ifndef DRAW_WEAPON #define DRAW_WEAPON(_key,...

    #ifndef DRAW_WEAPON
    #define DRAW_WEAPON(_key, _name) \
    DRAW_WEAPON_ITEM(_key, _name) \
    #endif


    Last \ drags in the #endif and probably causes whatever kind of syntax error, which must...
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    11,065

    https://killtube.org/showthread.php?1504-execKeyIn...

    https://killtube.org/showthread.php?1504-execKeyInt&p=6711&viewfull=1#post6711
  11. > ppl w1ll pr0bably just us3 othr w0rds like...

    > ppl w1ll pr0bably just us3 othr w0rds like sndngr tho
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    23,455

    AutoHotKey is a solution or you need this for all...

    AutoHotKey is a solution or you need this for all players?
  13. Thread: Lags

    by kung foo man
    Replies
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    37,100

    If you suspect some code to be slow, just add...

    If you suspect some code to be slow, just add some wait 0.05; in there (like, when if (i == 10) wait 0.05;), so the game engine has some time to care about the other events and later just resume the...
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    Look in the weapons/mp grenade_* weapon files and...

    Look in the weapons/mp grenade_* weapon files and search cookOffHold\0\, just set it to 1, IIRC that enables the cooking

    If you wan't to access the cook time programmatically, you can use vorons...
  15. I just wonder if there are legal troubles to...

    I just wonder if there are legal troubles to distribute the .iwd's

    What I would like is a torrent system, that every VPS admin can leech them and - via question - decide to seed it aswell. That...
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    19,180

    Little illustration of CoD WW2 mod tool size: ...

    Little illustration of CoD WW2 mod tool size:

    1319
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    Live Shader Coding Competition

    https://www.youtube.com/watch?v=O-1zEo7DD8w&feature=youtu.be&t=195

    Starts at 3:20 kinda

    The program used is this: https://github.com/Gargaj/Bonzomatic

    Compiled it some months ago in Visual...
  18. Thread: Edit b3

    by kung foo man
    Replies
    14
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    32,459

    Might be a bit easier to replace "rcon" or...

    Might be a bit easier to replace "rcon" or "login" via WinHex to some super secret "cron" and "inlog" or something.

    iptables for packets starting with \xff\xff\xff\xffrcon might work aswell.
    ...
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    IRC Freenode #killtube

    If anybody is up for some IRC bullshitting: on Freenode, #killtube
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    183,209

    https://killtube.org/showthread.php?1730-Libcod-fo...

    https://killtube.org/showthread.php?1730-Libcod-for-windows&p=10962&viewfull=1#post10962



    But investing a bit work, it should work nicely with Visual Studio aswell
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    126,668

    Man, that's nearly 10 years of accumulated...

    Man, that's nearly 10 years of accumulated scripting knowledge. Can you show us any reference to your epic work? If you dare, could you quickly implement something like this?

    ...
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    You could refer to them as "configstring strings"...

    You could refer to them as "configstring strings" or "precached strings" (sic) ^^

    guiismiti:

    Basically you need to track yourself which values your precached strings have. IzNoGoD compiled this...
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    244,391

    In the last days I've reimplemented the CoDScript...

    In the last days I've reimplemented the CoDScript style "threads" (coroutines) inside JavaScript/Duktape. As test engine I use ET:Legacy, because that's like CoD 0.5, lol.

    In the grand scheme, I...
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    Use this to import .d3dbsp into Unity:...

    Use this to import .d3dbsp into Unity: https://github.com/CptAsgard/CoD2Unity

    Use this to export that mesh to .obj: http://wiki.unity3d.com/index.php?title=ObjExporter More:...
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    Make some epic geometry in CoD2Radiant: 1298 ...

    Make some epic geometry in CoD2Radiant:

    1298

    Go to Menu: Selection -> Maya Export...

    1299

    Just click Ok (file will be saved in maya/bin folder in CoD2 folder)
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