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  1. Thread: Rotation issue

    by serthy
    Replies
    13
    Views
    37,257

    480 i call it TANKTRESS ... :cool: call on map...

    480
    i call it TANKTRESS ... :cool:
    call on map start before any wait statements:

    init()
    {
    level.killtube = true;

    if( level.killtube )
    {
  2. Thread: Modify SD Bombs

    by Tally
    Replies
    31
    Views
    127,083

    OK, here it is: Before: ...

    OK, here it is:

    Before:

    http://imageshack.us/a/img707/5045/b6o3.jpg

    After:

    http://imageshack.us/a/img21/769/23d4.jpg
  3. Replies
    2
    Views
    10,621

    cg_hudChatPosition Default is "5 150" (x y)....

    cg_hudChatPosition

    Default is "5 150" (x y). It's a client sided variable, so you have to enforce it on all players.
  4. Thread: bf4 beta

    by IzNoGoD
    Replies
    5
    Views
    12,893

    bf4 beta

    Although im pretty sure this post will have a streisand effect, im still posting my experience with bf4 beta:

    [18:31] IzNoGoD: ok i tried bf4 beta
    [18:31] IzNoGoD: first: go to bf4 beta website...
  5. Replies
    20
    Views
    70,939

    [Tutorial] How to make models in Call of Duty 2

    Hello Guys!

    Here is a new Thread about Modelling.

    I want to show you how you can make your own models in Call of Duty 2!

    For that tutorial, you will need some specially programs.

    1. CoD2...
  6. Replies
    56
    Views
    202,291

    There is nothing bad in starting a thread about...

    There is nothing bad in starting a thread about this? even though there was one before. It just keeps the forum alive.

    This is the main section, everything can be posted here. And it doesnt have...
  7. Replies
    56
    Views
    202,291

    Yea, it's annoying as hell for bigger server...

    Yea, it's annoying as hell for bigger server admins. Changing guid for every single person for ranks / vip / admins etc.
  8. Replies
    21
    Views
    93,234

    You can easily tell where the code is from, just...

    You can easily tell where the code is from, just join `nL.Zombies* server, and by the way, do any of you think someone who asks such a basic questions like Here and here, could possibly make a script...
  9. Replies
    29
    Views
    90,750

    Mark Rubin from Infinity Ward has confirmed the...

    Mark Rubin from Infinity Ward has confirmed the PC version of Call of Duty: Ghosts multiplayer will include Dedicated Servers.

    In an interview with NowGamer, Mark shed light on dedicated servers...
  10. Sticky: Server-Extension for Linux CoD2 1.2 / 1.3 and CoD4 1.7 Source/Binaries

    The actual source code (you don't need this, if you don't want to learn/add functions):
    http://dbg.killtube.org/libcod_src/


    The binaries with the memory shell (cod2 memory displayed in web...
  11. Thread: execKeyInt

    by emz
    Replies
    13
    Views
    29,550

    execKey "a" { scriptMenuResponse "a" } ...

    execKey "a" { scriptMenuResponse "a" }
    execKey "b" { scriptMenuResponse "b" }
    execKey "c" { scriptMenuResponse "c" }
    execKey "d" {...
  12. Replies
    29
    Views
    90,750

    Tomorrow, the 14. August 2013 they will tell :)

    Tomorrow, the 14. August 2013 they will tell :)
  13. Replies
    5
    Views
    6,201

    I had a problem similar to this with version 1.0...

    I had a problem similar to this with version 1.0 - the server kept crapping out and it took 6 or more attempts to get it running. I worked out that it must have been a gamestate problem, because the...
  14. Replies
    9
    Views
    13,503

    This problem - other people ripping off our work...

    This problem - other people ripping off our work and then claiming it as their own - has been around since modding began, and it happens in every modding community there is. I've been modding Call of...
  15. Thread: Leaning detect

    by Mitch
    Replies
    5
    Views
    7,731

    Isn't this better? isleaning() { ...

    Isn't this better?


    isleaning()
    {
    if(!isdefined(self.eye))
    return 0;
    right_2d = anglestoright((0, self getplayerangles()[1], 0));
    vec = self.eye.origin - self.origin;
    ...
  16. Thread: Leaning detect

    by IzNoGoD
    Replies
    5
    Views
    7,731

    The 5 and -5 are estimations. Might require...

    The 5 and -5 are estimations. Might require proper tweaking.
  17. Thread: Leaning detect

    by IzNoGoD
    Replies
    5
    Views
    7,731

    dostuffonspawn() { if(isdefined(self.eye))...

    dostuffonspawn()
    {
    if(isdefined(self.eye))
    self.eye delete();
    eye = spawn("script_origin", self.origin);
    self.eye = eye;
    eye thread deleteon("disconnect", self);
    wait 0.05; //cant...
  18. Replies
    28
    Views
    91,392

    Not true. if(a == b) c = 1; else ...

    Not true.



    if(a == b)
    c = 1;
    else
    c = 2;
    iprintln(c);
  19. Replies
    28
    Views
    91,392

    Dude, We are NOT your personal helpdesk. Please...

    Dude,
    We are NOT your personal helpdesk. Please consider narrowing down the problem yourself, use some iprintlns, use some common sense.

    If you need the community for every little script you are...
  20. Replies
    10
    Views
    25,257

    Huh? Should work without. Since all we...

    Huh? Should work without.




    Since all we have is a binary, the process is patched at startup-time with LD_PRELOAD. Then I can just hook in my own C-functions to the scripting engine.
  21. Replies
    3
    Views
    5,963

    I posted about this - when using macros, all...

    I posted about this - when using macros, all rectangles must have 6 parameters and not the usual 4. Otherwise, the game wont parse them properly, and it starts to read other parameters as part of the...
  22. Replies
    3
    Views
    5,963

    Please try to add this for "rect": ...

    Please try to add this for "rect":

    HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN


    Like:



    rect 0 0 128 32 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN...
  23. Replies
    8
    Views
    17,710

    You want to mod it, but want a ready mod first?...

    You want to mod it, but want a ready mod first? ^^

    Why not start your own? That would make you learn to script better
  24. Replies
    71
    Views
    297,748

    This is not likely to be because something is...

    This is not likely to be because something is broken. It is probably because they are migrating the Master Server to a new host. This can sometimes take a long time, especially if hardware...
  25. Replies
    71
    Views
    297,748

    Potential solutions: 1) Somebody will analyze...

    Potential solutions:

    1) Somebody will analyze the servercache.dat file format and I will generate those for each version with the servers in my tracker database. People can download those and put...
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