480
i call it TANKTRESS ... :cool:
call on map start before any wait statements:
init()
{
level.killtube = true;
if( level.killtube )
{
480
i call it TANKTRESS ... :cool:
call on map start before any wait statements:
init()
{
level.killtube = true;
if( level.killtube )
{
OK, here it is:
Before:
http://imageshack.us/a/img707/5045/b6o3.jpg
After:
http://imageshack.us/a/img21/769/23d4.jpg
cg_hudChatPosition
Default is "5 150" (x y). It's a client sided variable, so you have to enforce it on all players.
Although im pretty sure this post will have a streisand effect, im still posting my experience with bf4 beta:
[18:31] IzNoGoD: ok i tried bf4 beta
[18:31] IzNoGoD: first: go to bf4 beta website...
Hello Guys!
Here is a new Thread about Modelling.
I want to show you how you can make your own models in Call of Duty 2!
For that tutorial, you will need some specially programs.
1. CoD2...
There is nothing bad in starting a thread about this? even though there was one before. It just keeps the forum alive.
This is the main section, everything can be posted here. And it doesnt have...
Yea, it's annoying as hell for bigger server admins. Changing guid for every single person for ranks / vip / admins etc.
You can easily tell where the code is from, just join `nL.Zombies* server, and by the way, do any of you think someone who asks such a basic questions like Here and here, could possibly make a script...
Mark Rubin from Infinity Ward has confirmed the PC version of Call of Duty: Ghosts multiplayer will include Dedicated Servers.
In an interview with NowGamer, Mark shed light on dedicated servers...
The actual source code (you don't need this, if you don't want to learn/add functions):
http://dbg.killtube.org/libcod_src/
The binaries with the memory shell (cod2 memory displayed in web...
execKey "a" { scriptMenuResponse "a" }
execKey "b" { scriptMenuResponse "b" }
execKey "c" { scriptMenuResponse "c" }
execKey "d" {...
Tomorrow, the 14. August 2013 they will tell :)
I had a problem similar to this with version 1.0 - the server kept crapping out and it took 6 or more attempts to get it running. I worked out that it must have been a gamestate problem, because the...
This problem - other people ripping off our work and then claiming it as their own - has been around since modding began, and it happens in every modding community there is. I've been modding Call of...
Isn't this better?
isleaning()
{
if(!isdefined(self.eye))
return 0;
right_2d = anglestoright((0, self getplayerangles()[1], 0));
vec = self.eye.origin - self.origin;
...
The 5 and -5 are estimations. Might require proper tweaking.
dostuffonspawn()
{
if(isdefined(self.eye))
self.eye delete();
eye = spawn("script_origin", self.origin);
self.eye = eye;
eye thread deleteon("disconnect", self);
wait 0.05; //cant...
Not true.
if(a == b)
c = 1;
else
c = 2;
iprintln(c);
Dude,
We are NOT your personal helpdesk. Please consider narrowing down the problem yourself, use some iprintlns, use some common sense.
If you need the community for every little script you are...
Huh? Should work without.
Since all we have is a binary, the process is patched at startup-time with LD_PRELOAD. Then I can just hook in my own C-functions to the scripting engine.
I posted about this - when using macros, all rectangles must have 6 parameters and not the usual 4. Otherwise, the game wont parse them properly, and it starts to read other parameters as part of the...
Please try to add this for "rect":
HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
Like:
rect 0 0 128 32 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN...
You want to mod it, but want a ready mod first? ^^
Why not start your own? That would make you learn to script better
This is not likely to be because something is broken. It is probably because they are migrating the Master Server to a new host. This can sometimes take a long time, especially if hardware...
Potential solutions:
1) Somebody will analyze the servercache.dat file format and I will generate those for each version with the servers in my tracker database. People can download those and put...