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  1. Replies
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    63,914

    As requested, I have added disablePickup(bool) to...

    As requested, I have added disablePickup(bool) to libcod for download.
  2. Replies
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    63,914

    Here is disablePickup() Usage example: ...

    Here is disablePickup()

    Usage example:


    self disablePickup(true);


    Also make sure to set disablePickup(bool) on player connect so it will reset properly.
  3. Replies
    2
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    9,317

    That fixed it, i'm starting to get the hang of...

    That fixed it, i'm starting to get the hang of c++ and pointers. Tyvm!
  4. Replies
    23
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    50,100

    If anyone is looking for a shooter to try, give...

    If anyone is looking for a shooter to try, give Dirty Bomb (on Steam) a try. It's in open beta at the moment, but will be free-to-play when it is released later this year. This has to be the best...
  5. Replies
    32
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    148,286

    I know of 2 ways: Play an Fx (maybe a...

    I know of 2 ways:


    Play an Fx (maybe a simple decal or light) on the players origin and do a hide() + showToPlayer() on the fx to the pilot only)
    use Huds lik in the zombie-gametypes
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    50,100

    Xfire closes it's services

    Sadly Xfire has decided on a short notice to stop.
    It's been a great experience.
    On June 12 Friday Xfire will close.

    http://i.gyazo.com/2c1d2151d4978aeac3445f9607a2b3be.png
    ...
  7. Replies
    3
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    23,886

    To get the position your player is looking to,...

    To get the position your player is looking to, try this:

    https://github.com/kungfooman/cod2_std/blob/master/utils.gsc#L203




    getRealEye()
    {
    player = self;
  8. Replies
    86
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    1,017,749

    EX MACHINA, just another awesome british movie. ...

    EX MACHINA, just another awesome british movie.

    856

    Contents... typical geek, high tech, nice/interesting dialogs, nudity *hue*
  9. Replies
    33
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    92,380

    Yep it was an error on my side not forcing the...

    Yep it was an error on my side not forcing the delay. Works fine except for the first bash like you described.
  10. Replies
    15
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    41,480

    Basically created a simple && for menus (logical...

    Basically created a simple && for menus (logical AND, in case if(a && b) set c 100)
    code:



    execnow "set first_ok 0";
    execnow "set second_ok 0";
    execnowondvarintvalue first_check...
  11. Replies
    33
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    92,380

    Here are the addresses required to get setg_speed...

    Here are the addresses required to get setg_speed working on 1.0


    //libcod.cpp
    #if COD_VERSION == COD2_1_0
    cracking_hook_call(0x080F50AB, (int)hook_player_g_speed);
    #elif COD_VERSION ==...
  12. Replies
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    49,662

    Compensating for FoV

    As you know, some weapons from CoD5 and higher look really ugly in CoD2 because CoD2 uses 80 FoV while newer CoDs use 65 FoV. I found a simple solution to compensate for the different FoV without...
  13. Replies
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    5,651

    Getting a client's real fps, realtime

    After studying the cod4x source for a few hours i found a way to get a client's real fps in cod2.

    Basically, this hooks every call the code makes when a client issues a SV_ClientThink() command...
  14. Replies
    17
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    151,114

    LLLLOOOOOOLLLL!!!!! $sendpacket =...

    LLLLOOOOOOLLLL!!!!!


    $sendpacket = '........'; //dont true
    /////
    $sendpacket = "......."; //TRUEEE


    thx, Mitch :з
  15. Replies
    14
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    44,812

    this is how my new map looks like:D...

    this is how my new map looks like:D
    http://classic.xfire.com/video/634cb5/
  16. Replies
    4
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    7,415

    Just discovered another reason why sounds may not...

    Just discovered another reason why sounds may not work properly in SP.
    In the soundaliases files, each sound has a line of its own, which looks something like this:

    ...
  17. Replies
    2
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    7,904

    HEY YOU'RE AWESOME Should work like this: ...

    HEY YOU'RE AWESOME

    Should work like this:


    arr = [];
    arr["a"] = 1;
    arr["b"] = "two";
    arr["c"] = 3.333;
  18. Thread: GSC GetArrayKeys

    by php
    Replies
    2
    Views
    7,904

    GSC GetArrayKeys

    Requested by IzNoGoD

    left CoD2 1.0 out as it's easy to get the offsets if you compare them with the other cod2 patches.

    (If you're gonna rip code, please leave a thanks/credit)
    ...
  19. Replies
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    7,415

    I only put the weapon's sound file in the "sound"...

    I only put the weapon's sound file in the "sound" folder. It should have been in "sound\weapons\fal"
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    66,542

    https://www.youtube.com/watch?v=8Q2P4LjuVA8

    https://www.youtube.com/watch?v=8Q2P4LjuVA8
  21. Thread: GSC IsMantling

    by php
    Replies
    4
    Views
    8,765

    GSC IsMantling

    Requested by IzNoGoD




    void PlayerCmd_IsMantling(int self) {

    /*

    mantling m8 a1=fff9d750, a2=fff9d500, *(int*)a1 = 8705480
  22. Replies
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    66,542

    http://www.pointerpointer.com/

    http://www.pointerpointer.com/
  23. Yes succeeded. After the instructions above,...

    Yes succeeded. After the instructions above, should then put the file libcod2_1_3.so and libstdc ++.so.5 to /usr/lib. After this install the game to windows and copy all folder with files and put...
  24. Thread: GUID 0

    by Ni3ls
    Replies
    9
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    14,280

    Ok its fixed. It was indeed a firewall we forgot...

    Ok its fixed. It was indeed a firewall we forgot to remove when the MS was down
  25. Replies
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    294,432

    Yeeeessss! Finally, and nope, guids are fine.

    Yeeeessss! Finally, and nope, guids are fine.
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