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Search took 1.00 seconds; generated 71 minute(s) ago.
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As requested, I have added disablePickup(bool) to libcod for download.
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Here is disablePickup()
Usage example:
self disablePickup(true);
Also make sure to set disablePickup(bool) on player connect so it will reset properly.
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That fixed it, i'm starting to get the hang of c++ and pointers. Tyvm!
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If anyone is looking for a shooter to try, give Dirty Bomb (on Steam) a try. It's in open beta at the moment, but will be free-to-play when it is released later this year. This has to be the best...
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I know of 2 ways:
Play an Fx (maybe a simple decal or light) on the players origin and do a hide() + showToPlayer() on the fx to the pilot only)
use Huds lik in the zombie-gametypes
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Sadly Xfire has decided on a short notice to stop.
It's been a great experience.
On June 12 Friday Xfire will close.
http://i.gyazo.com/2c1d2151d4978aeac3445f9607a2b3be.png
...
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To get the position your player is looking to, try this:
https://github.com/kungfooman/cod2_std/blob/master/utils.gsc#L203
getRealEye()
{
player = self;
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EX MACHINA, just another awesome british movie.
856
Contents... typical geek, high tech, nice/interesting dialogs, nudity *hue*
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Yep it was an error on my side not forcing the delay. Works fine except for the first bash like you described.
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Basically created a simple && for menus (logical AND, in case if(a && b) set c 100)
code:
execnow "set first_ok 0";
execnow "set second_ok 0";
execnowondvarintvalue first_check...
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Here are the addresses required to get setg_speed working on 1.0
//libcod.cpp
#if COD_VERSION == COD2_1_0
cracking_hook_call(0x080F50AB, (int)hook_player_g_speed);
#elif COD_VERSION ==...
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As you know, some weapons from CoD5 and higher look really ugly in CoD2 because CoD2 uses 80 FoV while newer CoDs use 65 FoV. I found a simple solution to compensate for the different FoV without...
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After studying the cod4x source for a few hours i found a way to get a client's real fps in cod2.
Basically, this hooks every call the code makes when a client issues a SV_ClientThink() command...
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LLLLOOOOOOLLLL!!!!!
$sendpacket = '........'; //dont true
/////
$sendpacket = "......."; //TRUEEE
thx, Mitch :з
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this is how my new map looks like:D
http://classic.xfire.com/video/634cb5/
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Just discovered another reason why sounds may not work properly in SP.
In the soundaliases files, each sound has a line of its own, which looks something like this:
...
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HEY YOU'RE AWESOME
Should work like this:
arr = [];
arr["a"] = 1;
arr["b"] = "two";
arr["c"] = 3.333;
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Requested by IzNoGoD
left CoD2 1.0 out as it's easy to get the offsets if you compare them with the other cod2 patches.
(If you're gonna rip code, please leave a thanks/credit)
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I only put the weapon's sound file in the "sound" folder. It should have been in "sound\weapons\fal"
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https://www.youtube.com/watch?v=8Q2P4LjuVA8
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Requested by IzNoGoD
void PlayerCmd_IsMantling(int self) {
/*
mantling m8 a1=fff9d750, a2=fff9d500, *(int*)a1 = 8705480
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http://www.pointerpointer.com/
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Yes succeeded. After the instructions above, should then put the file libcod2_1_3.so and libstdc ++.so.5 to /usr/lib. After this install the game to windows and copy all folder with files and put...
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Ok its fixed. It was indeed a firewall we forgot to remove when the MS was down
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Yeeeessss! Finally, and nope, guids are fine.