Search:

Page 4 of 4 1 2 3 4

Search: Search took 1.00 seconds; generated 71 minute(s) ago.

  1. Replies
    11
    Views
    30,894

    Upped it here:...

    Upped it here: http://killtube.org/downloads/cod2/serthy/serthy_tanks_001.zip
  2. Replies
    13
    Views
    43,621

    The worst bug is the closed-source-plague. It...

    The worst bug is the closed-source-plague. It could have been fixed for years.

    This one is also closed-source, but might work for you:...
  3. Replies
    13
    Views
    36,866

    Just found this old function, don't remember...

    Just found this old function, don't remember where I initially found it:



    orientToNormal( normal )
    {
    hor_normal = ( normal[ 0 ], normal[ 1 ], 0 );
    hor_length = length( hor_normal );...
  4. Replies
    20
    Views
    70,913

    [Tutorial] How to make models in Call of Duty 2

    Hello Guys!

    Here is a new Thread about Modelling.

    I want to show you how you can make your own models in Call of Duty 2!

    For that tutorial, you will need some specially programs.

    1. CoD2...
  5. Sticky: Server-Extension for Linux CoD2 1.2 / 1.3 and CoD4 1.7 Source/Binaries

    The actual source code (you don't need this, if you don't want to learn/add functions):
    http://dbg.killtube.org/libcod_src/


    The binaries with the memory shell (cod2 memory displayed in web...
  6. Thread: execKeyInt

    by emz
    Replies
    13
    Views
    29,479

    execKey "a" { scriptMenuResponse "a" } ...

    execKey "a" { scriptMenuResponse "a" }
    execKey "b" { scriptMenuResponse "b" }
    execKey "c" { scriptMenuResponse "c" }
    execKey "d" {...
  7. Replies
    13
    Views
    89,240

    The function is used as callback, so it's nice to...

    The function is used as callback, so it's nice to explicitly set the calling convention. But since its stdcall (=standard calling convention), its not really needed.

    Every big "project" defines...
  8. Replies
    45
    Views
    115,216

    I had it open 2 times and was editing the wrong...

    I had it open 2 times and was editing the wrong one....
  9. Replies
    15
    Views
    41,476

    I've been playing around with Macros all week...

    I've been playing around with Macros all week now, converting Demon mod menus to macros. Here are a couple of "gottayas" I experienced:

    1. ITEM RECTANGLES - you can no longer get away with...
  10. Replies
    3
    Views
    7,519

    model name = weapon_NAME item name = NAME_mp...

    model name = weapon_NAME
    item name = NAME_mp
    classname = weapon_NAME_mp
  11. Replies
    4
    Views
    15,411

    [tutorial]MP World Animations (COD4)

    The following is a tutorial I posted for COD4 mod Openwarfare. But the principles in it apply to COD2 also.
    ...
  12. Replies
    8
    Views
    50,701

    How you can make a alpha textur (cod2)

    Hello Guys,
    i want to show you how you can make a Textur with alpha in Call of Duty 2.
    For this tutorial you need DDS Converter 2 and GIMP.
    DDS Converter 2 Download:...
  13. Replies
    12
    Views
    19,293

    Try to average the normals Edit Polygons ->...

    Try to average the normals
    Edit Polygons -> Normals -> Average Normals
  14. [CoD2][Tutorial] How to make your cracked server show up in the master list

    Everybody probably knows how cracked servers work. They do not use the master list so everybody can join their server. This causes that everybody gets 0 as guid including players who do have an...
  15. Replies
    13
    Views
    89,240

    hey, 2nd C question, yee :D 1) ...

    hey, 2nd C question, yee :D

    1)



    everything in the () is nothing but a *type*. so (int *) is just representig the type of a int-pointer.
  16. [Extension] Player Command Control (includes CHAT-Control for Builtin-B3!)

    Hey all! I'm happy to announce a new feature!

    I've added a new callback into CoDScript, which is called: CodeCallback_PlayerCommand(args)

    What does it do?

    Lets say somebody wrote in Chat:...
  17. Thread: File handling

    by Tally
    Replies
    39
    Views
    173,987

    The golden rule of posting error messages on a...

    The golden rule of posting error messages on a modding forum: always post the full script and the exact error message you get. Anything else is too cryptic to even begin to know what is going on. We...
  18. Replies
    0
    Views
    6,801

    Trailer in youtobe! :D

    My killtube Trailer is in youtobe
    http://www.youtube.com/watch?v=9mEeR--r9tc&feature=youtu.be
  19. Sticky: Files for extended Server + Random-Scripts like sliding mapvote on Deathrun

    Hey all,

    here you can see the scripts used to add MySQL etc. to CoD2: http://killtube.org/downloads/cod2/exampleserver/main/std/

    Also random-scripts included like mapvote.gsc and ad.gsc (even...
  20. Thread: codSURFING

    by IzNoGoD
    Replies
    0
    Views
    11,116

    codSURFING

    Hey all,

    With the help of kung foo man, who modified the linux server binaries to support multiple additional functions, I was able to implement surfing in call of duty 2.

    Enough talk, lets see...
Results 76 to 95 of 95
Page 4 of 4 1 2 3 4