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  1. Replies
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    7,016

    [DOWNLOAD][COD2]Ranking-Knife SD Only

    Free Download SD Ranking with cod4 knife.
    Credits

    Knife Script & Ranking Created by 666SLO.
  2. Replies
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    83,258

    [Tutorial][Work in progress] Hud elements

    You can create 2 kinds of hud elements: a global one, or a client-based one.

    Global:


    hud = newHudElem();


    Client:
  3. Thread: Modify SD Bombs

    by Tally
    Replies
    31
    Views
    95,211

    Ok, there is a problem with my original code - it...

    Ok, there is a problem with my original code - it doesn't account for the existence of more than 1 model at a bombzone. It will just spam the map with multiple models like this:
    ...
  4. Thread: Modify SD Bombs

    by Tally
    Replies
    31
    Views
    95,211

    I ported the bomb model from COD:World at War: ...

    I ported the bomb model from COD:World at War:

    http://imageshack.us/a/img542/1842/pbfi.jpg

    It also serves for my port of Sabotage gametype.
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    i got the same issues, im not a modeller, but i...

    i got the same issues, im not a modeller, but i did it this way to avoid this:
    - never ever use another method than ADD for weight painting
    - attach skin to only one bone in maya (auto rigging) and...
  6. Thread: Klllstreaks

    by Jeplaa
    Replies
    11
    Views
    25,066

    It's your lucky day. Here...

    It's your lucky day.

    Here you can download "improved" version of killstreak.


    Explanation:

    _killstreak.gsc file
  7. Thread: Modify SD Bombs

    by Tally
    Replies
    31
    Views
    95,211

    This is how to do it: replaceModels() {...

    This is how to do it:


    replaceModels()
    {
    level.saved_origin = [];

    entitytypes = getentarray();
    for( i = 0; i < entitytypes.size; i++ )
    {
  8. Thread: Modify SD Bombs

    by Tally
    Replies
    31
    Views
    95,211

    Stop it, please! Stop quoting from prefab files....

    Stop it, please! Stop quoting from prefab files. They wont help you. You need to search for the clips IN GAME. Not a fucking prefab file.
  9. Thread: Modify SD Bombs

    by serthy
    Replies
    31
    Views
    95,211

    catch them with getentarray and delete them, if...

    catch them with getentarray and delete them, if theyre script_brushmodels, otherwise, its not possible
  10. Thread: Modify SD Bombs

    by serthy
    Replies
    31
    Views
    95,211

    trigger = spawn( "trigger_radius" , position , 0...

    trigger = spawn( "trigger_radius" , position , 0 , radius , height );
    trigger setContents( true );
  11. Thread: Modify SD Bombs

    by Tally
    Replies
    31
    Views
    95,211

    OK, here it is: Before: ...

    OK, here it is:

    Before:

    http://imageshack.us/a/img707/5045/b6o3.jpg

    After:

    http://imageshack.us/a/img21/769/23d4.jpg
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    18,983

    These commands are in BigBrotherBot - third party...

    These commands are in BigBrotherBot - third party software.
    You can download it from here
    Also you can find many threads about installation help, here on this forum.

    Good luck
  13. Thread: !nextmap,!time..

    by Ni3ls
    Replies
    11
    Views
    18,983

    b3 .

    b3 .
  14. Thread: Modify SD Bombs

    by serthy
    Replies
    31
    Views
    95,211

    You didnt get the Problem here Loveboy. These...

    You didnt get the Problem here Loveboy.
    These 'bomb'-objects are script_brushmodels (in your *.map file) and they are compiled into the mapname.d3dbsp, there is no way to change them!
    You can...
  15. Thread: Modify SD Bombs

    by Tally
    Replies
    31
    Views
    95,211

    I don't understand your question. What do you...

    I don't understand your question. What do you mean what .MAP file are the bomb zones in? They are in each .D3DBSP file - under the targetname "bombzone".

    Or are you asking what prefab is used...
  16. Thread: Disable all HUDS

    by Tally
    Replies
    4
    Views
    13,459

    You have to be in developer mode to use that...

    You have to be in developer mode to use that cvar. There is no way to hide all huds on a normal server. The only way to do it is go through every hud you are using, including stock ones, and put a...
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    13,459

    Set 'cg_draw2d' to '0'

    Set 'cg_draw2d' to '0'
  18. Replies
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    366,155

    Sticky: Hi there, Today I want to present to you...

    Hi there,
    Today I want to present to you `nL.Zombies* Servers.
    Official Website: MyNL.pl
    Facebook Funpage: https://www.facebook.com/NoLimitsClan

    Available Versions: 1.0 & 1.2
    Server IPs:...
  19. Replies
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    8,355

    Short: yes, possible A bit longer: ...

    Short: yes, possible



    A bit longer:


    function gamelogic
    while game is running
    game waittill player joined team
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    11,570

    first set an origin (.x and .y) of your hud, then...

    first set an origin (.x and .y) of your hud, then call moveovertime(time) and right after set another .x and .y of your hud to make it move.
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    11,570

    hud.sort = -1; hud.foreground = true;

    hud.sort = -1;
    hud.foreground = true;
  22. Replies
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    11,570

    1. http://zeroy.com/script/ 2. HUD 3....

    1. http://zeroy.com/script/
    2. HUD
    3. MoveOverTime


    If you want to move your hud to x = 20, code should looks like:



    time = 1;
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    11,570

    You need to use moveovertime(time);

    You need to use moveovertime(time);
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    13,956

    I just copy past the tutorial: 464

    I just copy past the tutorial:
    464
  25. Replies
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    13,956

    "it dont work"... Ahhh! Now we all know the...

    "it dont work"... Ahhh! Now we all know the problem.
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