You could try if adding the following code to libcod works.
functions.hpp (after SV_BeginDownload_f)
typedef int (*SV_UserinfoChanged_f)(int a1);
static SV_UserinfoChanged_f_t...
You could try if adding the following code to libcod works.
functions.hpp (after SV_BeginDownload_f)
typedef int (*SV_UserinfoChanged_f)(int a1);
static SV_UserinfoChanged_f_t...
There is also a bootable disk that can fix your drivers.
It is called Paragon Adaptive Restore.
I needed it after swapping a motherboard without cleaning the drivers first.
...
Maybe a shared folder on Dropbox or related services?
It couldn't hurt to ask. But i don't think i have enough free space for that on my VPS. Maybe on my own drives.
I don't think file front...
You get 'Server is not a demo server' message when you connect with a banned or in use key. Normally you get a more accurate message.
If you want to enable cracked on those servers you need to add...
I just checked my github log and it doesn't have the same cracked feature as Linux does.
However i just patched a 1.0 binary to replace 'demo' with 'deny' and 'fs_restrict' with 'fresnel' (i...
Every key that you bind with 'bind [insert key] openscriptmenu -1 [insert key]'.
Edit: the libcod keys you need to keep checking in a loop like the use / melee functions.
This is how it is done in the plane & tank mod.
self execClientCmd("bind m openscriptmenu -1 m");
self waittill("key_m");
monitorExKeys()
{
self endon( "intermission" );
If you have selected both (or multiple) trig blocks then you can create it as one entity.
Like how you can have one trigger for the same object e.g. an elevator. One trig block is at the bottom of...
The problem is how you manage your triggers.
level.visibleplaces = getentarray("getseen","targetname"); //If you touch these triggers, you have been "seen"
level.visibleplaces are multiply...
You could try updating the usb driver from Google or from your OEM.
http://developer.android.com/sdk/win-usb.html
http://developer.android.com/tools/extras/oem-usb.html
Edit: According to the...
Stealth Inc 2: A Game of Clones is now for free available at the humble bundle store until 31 August.
It is currently their bestseller :D.
...
You can switch back to their local account.
http://www.tenforums.com/tutorials/5374-local-account-switch-windows-10-a.html
You can't override default GSCs in your main directory with files that aren't in a iwd.
However this does work in a fs_game folder (requires to be set in your startup line).
But you can override...
I don't think it is possible to port filthy_freak_'s player movement functions to Windows.
The required function is a usercall and these calls are almost impossible to use.
CoD2 Windows 1.3.
...
Maybe it is a difference between 1.0 and 1.3 (= where i tested it).
Edit: In 1.3 i get this:
clientaddress_to_num = -55, gentityaddress_to_num = 0
The code doesn't work correctly, because a2 isn't a client address but a gentity address.
You need to replace 'clientaddress_to_num' with 'gentityaddress_to_num' to get a valid client number....
a = switch to weapon
d = config string modified
e/f = game message
g = bold game message
h = chat
i = team chat
You send your message like this:
h "message"
Cmd_ExecuteString executes a text command on the server (without any output). This is equal to when someone executes /rcon say abc.
You can tell a message to a player with the function below:
...
It basically created a collision 'box' around the entity like spawn point.
Based on the pseudocode in the 'spawn' function and the CoDExtended code.
You got two points that define the outer...
https://github.com/kungfooman/libcod/blob/master/README.md
See: Working with the source / Compiling:
So if i'm understanding this right and from looking at the used function.
You are checking if the player is touching any triggers that is range.
The difference between 'isTouching' and this new...
When i decompile that function then i get a bit different code.
Edit: it might be useful to make code callback function like player commands (ClientCommand).
Then you can decide in CoD if you...
https://.../libcod/binaries.7z
Contains both 1.0 binary for MP and SP.
I searched it that function name in the Mac binary. It contains all the functions names and more.
Edit: you only need the code within else curly brackets.
Indeed, it is only available in SP. But it might be possible to port it to MP.
Edit: isn't in SP either. I posted the wrong function.. (for turret).
COD4
int __cdecl sub_808F8EA(int a1)
{
...