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  1. Replies
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    8,735

    You could try if adding the following code to...

    You could try if adding the following code to libcod works.

    functions.hpp (after SV_BeginDownload_f)


    typedef int (*SV_UserinfoChanged_f)(int a1);
    static SV_UserinfoChanged_f_t...
  2. Thread: Graphic crash

    by Mitch
    Replies
    6
    Views
    16,112

    There is also a bootable disk that can fix your...

    There is also a bootable disk that can fix your drivers.
    It is called Paragon Adaptive Restore.
    I needed it after swapping a motherboard without cleaning the drivers first.
    ...
  3. Replies
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    38,762

    Maybe a shared folder on Dropbox or related...

    Maybe a shared folder on Dropbox or related services?


    It couldn't hurt to ask. But i don't think i have enough free space for that on my VPS. Maybe on my own drives.

    I don't think file front...
  4. You get 'Server is not a demo server' message...

    You get 'Server is not a demo server' message when you connect with a banned or in use key. Normally you get a more accurate message.
    If you want to enable cracked on those servers you need to add...
  5. I just checked my github log and it doesn't have...

    I just checked my github log and it doesn't have the same cracked feature as Linux does.
    However i just patched a 1.0 binary to replace 'demo' with 'deny' and 'fs_restrict' with 'fresnel' (i...
  6. Replies
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    15,258

    Every key that you bind with 'bind [insert key]...

    Every key that you bind with 'bind [insert key] openscriptmenu -1 [insert key]'.

    Edit: the libcod keys you need to keep checking in a loop like the use / melee functions.
  7. Replies
    8
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    15,258

    This is how it is done in the plane & tank mod. ...

    This is how it is done in the plane & tank mod.


    self execClientCmd("bind m openscriptmenu -1 m");
    self waittill("key_m");


    monitorExKeys()
    {
    self endon( "intermission" );
  8. Replies
    9
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    10,173

    If you have selected both (or multiple) trig...

    If you have selected both (or multiple) trig blocks then you can create it as one entity.
    Like how you can have one trigger for the same object e.g. an elevator. One trig block is at the bottom of...
  9. Replies
    9
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    10,173

    The problem is how you manage your triggers. ...

    The problem is how you manage your triggers.

    level.visibleplaces = getentarray("getseen","targetname"); //If you touch these triggers, you have been "seen"
    level.visibleplaces are multiply...
  10. Replies
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    27,289

    You could try updating the usb driver from Google...

    You could try updating the usb driver from Google or from your OEM.

    http://developer.android.com/sdk/win-usb.html
    http://developer.android.com/tools/extras/oem-usb.html

    Edit: According to the...
  11. Replies
    0
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    39,476

    Stealth Inc 2: A Game of Clones For Free

    Stealth Inc 2: A Game of Clones is now for free available at the humble bundle store until 31 August.
    It is currently their bestseller :D.
    ...
  12. Replies
    2
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    7,005

    You can switch back to their local account. ...

    You can switch back to their local account.

    http://www.tenforums.com/tutorials/5374-local-account-switch-windows-10-a.html
  13. Replies
    2
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    3,950

    You can't override default GSCs in your main...

    You can't override default GSCs in your main directory with files that aren't in a iwd.
    However this does work in a fs_game folder (requires to be set in your startup line).
    But you can override...
  14. Replies
    6
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    12,569

    I don't think it is possible to port...

    I don't think it is possible to port filthy_freak_'s player movement functions to Windows.
    The required function is a usercall and these calls are almost impossible to use.

    CoD2 Windows 1.3.
    ...
  15. Thread: isTouching()

    by Mitch
    Replies
    20
    Views
    62,496

    Maybe it is a difference between 1.0 and 1.3 (=...

    Maybe it is a difference between 1.0 and 1.3 (= where i tested it).

    Edit: In 1.3 i get this:
    clientaddress_to_num = -55, gentityaddress_to_num = 0
  16. Thread: isTouching()

    by Mitch
    Replies
    20
    Views
    62,496

    The code doesn't work correctly, because a2 isn't...

    The code doesn't work correctly, because a2 isn't a client address but a gentity address.
    You need to replace 'clientaddress_to_num' with 'gentityaddress_to_num' to get a valid client number....
  17. Replies
    14
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    29,154

    a = switch to weapon d = config string modified...

    a = switch to weapon
    d = config string modified
    e/f = game message
    g = bold game message
    h = chat
    i = team chat

    You send your message like this:

    h "message"
  18. Replies
    14
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    29,154

    Cmd_ExecuteString executes a text command on the...

    Cmd_ExecuteString executes a text command on the server (without any output). This is equal to when someone executes /rcon say abc.
    You can tell a message to a player with the function below:

    ...
  19. Replies
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    25,140

    It basically created a collision 'box' around the...

    It basically created a collision 'box' around the entity like spawn point.
    Based on the pseudocode in the 'spawn' function and the CoDExtended code.
    You got two points that define the outer...
  20. Thread: isTouching()

    by Mitch
    Replies
    20
    Views
    62,496

    https://github.com/kungfooman/libcod/blob/master/R...

    https://github.com/kungfooman/libcod/blob/master/README.md

    See: Working with the source / Compiling:
  21. Thread: isTouching()

    by Mitch
    Replies
    20
    Views
    62,496

    So if i'm understanding this right and from...

    So if i'm understanding this right and from looking at the used function.

    You are checking if the player is touching any triggers that is range.
    The difference between 'isTouching' and this new...
  22. Replies
    2
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    9,198

    When i decompile that function then i get a bit...

    When i decompile that function then i get a bit different code.

    Edit: it might be useful to make code callback function like player commands (ClientCommand).
    Then you can decide in CoD if you...
  23. Replies
    32
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    139,772

    https://.../libcod/binaries.7z...

    https://.../libcod/binaries.7z
    Contains both 1.0 binary for MP and SP.
  24. Replies
    32
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    139,772

    I searched it that function name in the Mac...

    I searched it that function name in the Mac binary. It contains all the functions names and more.

    Edit: you only need the code within else curly brackets.
  25. Replies
    32
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    139,772

    Indeed, it is only available in SP. But it might...

    Indeed, it is only available in SP. But it might be possible to port it to MP.
    Edit: isn't in SP either. I posted the wrong function.. (for turret).

    COD4


    int __cdecl sub_808F8EA(int a1)
    {
    ...
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