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  1. Replies
    8
    Views
    16,761

    i no read your post :o p.s: sry for your...

    i no read your post :o

    p.s: sry for your butthurt :)
  2. Thread: [cod2] Shader

    by Tally
    Replies
    8
    Views
    16,761

    Which is exactly what I just said above. So,...

    Which is exactly what I just said above. So, thanks for repeating exactly what I just said. Such repetition is really valuable!
  3. Replies
    8
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    16,761

    flipKillIcon attribute work only for obituary

    flipKillIcon attribute work only for obituary
  4. Thread: [cod2] Shader

    by buLLeT_
    Replies
    8
    Views
    16,761

    [cod2] Shader

    How to rotate shader image

    1520


    to be like this

    1521
  5. how to fix your library_openal.js for emscripten 1.37.21

    I would love to use the latest emscripten version, but their current library_openal.js is fucked up. They have largely rewritten it and ended up recalculating stuff in JavaScript with lots of...
  6. Replies
    0
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    69,994

    What is this?

    Yo all,

    I prepared this project for several months behind the scenes and now finally put this slowly into public. Even back in the CoD2 modding times years ago I always dreamed about a technology...
  7. Replies
    0
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    42,107

    Added Discord link to first category

    If anybody wants to join: https://discord.gg/mqBchQZ

    Just talk about whatever you want, if it fits on killtube, I can create a forum section and discord channel for it

    As my work on libwebgame...
  8. Replies
    11
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    34,682

    Good job ! Thanks for your helping brother .

    Good job !
    Thanks for your helping brother .
  9. Replies
    11
    Views
    34,682

    Ye I tried with if (isDefined(self.pufa) ||...

    Ye I tried with
    if (isDefined(self.pufa) || isDefined(self.pent))
    {
    No error but don't work .
    -> No error but don't work :


    vectorScale( vector, scale )
    {
    x = vector[0] * scale;
  10. Replies
    11
    Views
    34,682

    heh , I don't want this i want to update this...

    heh , I don't want this i want to update this script only
    I tried to remade it alone , No error but don't work , And tried again but bad syntax then i stopped there , Someone can help ? :

    ...
  11. Replies
    1
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    27,910

    Weapon situation

    Is any particular reason why I see this?
    https://i.imgur.com/iixSsB2.png
  12. Replies
    11
    Views
    34,682

    LOL, LOL, LOL Thank you for that, brother. It...

    LOL, LOL, LOL

    Thank you for that, brother. It made me laugh at a time when I really needed it.
  13. Replies
    11
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    34,682

    If by map entity you mean script_brushmodels you...

    If by map entity you mean script_brushmodels you can use my code made for basemod: https://github.com/kungfooman/cod2_basemod/blob/master/mod/dispatcher.gsc#L238
  14. Replies
    11
    Views
    34,682

    lol , I don't want pickup player , i want pickup...

    lol , I don't want pickup player , i want pickup map - entity . There are friend gave me this script , but i need to remade it to make it work



    init()
    {
    self endon("disconnect");

    self...
  15. Replies
    11
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    34,682

    Yes, here is it -> secret pickup script that...

    Yes, here is it -> secret pickup script that can't be found otherwise
  16. Replies
    38
    Views
    487,883

    Great stuff! Keep up the good work

    Great stuff! Keep up the good work
  17. Replies
    11
    Views
    34,682

    Cod2 Pickup map- entity

    Hi guys !

    I searched about cod2 pickup map-entity but don't found it in any place . someone can tell me this script ?
  18. Replies
    2
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    8,177

    thanks, it works

    thanks, it works
  19. Replies
    2
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    8,177

    [COD2] - HUD Compass

    Hello,

    I want to have two compass options on my server, I do not know if this is possible or I will be doing something wrong.


    menuDef
    {
    name "Compass"
    fullScreen MENU_FALSE
    ...
  20. Replies
    20
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    204,443

    I sent a pm to you jordanb.

    I sent a pm to you jordanb.
  21. Most likely do not need to edit dm.gsc & tdm.gsc,...

    Most likely do not need to edit dm.gsc & tdm.gsc, they run the scripts of the original mod, delete them. Everything was neatly edited but did not work

    I'm at a dead end, now..
  22. Added _back2uo_cvars.gsc and edited:1515 It...

    Added _back2uo_cvars.gsc and edited:1515

    It remains to edit dm.gsc & tdm.gsc again, there may be errors left
  23. reminder note.: in _callbacksetup.gsc i added ...

    reminder note.:

    in _callbacksetup.gsc i added

    /*================
    Setup any misc callbacks stuff like defines and default callbacks
    ================*/
    SetupCallbacks()
    {
  24. I rested a bit, since all this codes mixed in my...

    I rested a bit, since all this codes mixed in my head, i think it need to started with fixing: maps/mp/gametypes/_callbacksetup.gsc, the file who primarily launch the mod.

    All the necessary...
  25. Replies
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    204,443

    Awesome IzNoGoD, very close to what I'm after! I...

    Awesome IzNoGoD, very close to what I'm after! I will definitely take a look at this and try it out. I appreciate you taking the time to make the suggestion.
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