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i no read your post :o
p.s: sry for your butthurt :)
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Which is exactly what I just said above. So, thanks for repeating exactly what I just said. Such repetition is really valuable!
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flipKillIcon attribute work only for obituary
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How to rotate shader image
1520
to be like this
1521
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I would love to use the latest emscripten version, but their current library_openal.js is fucked up. They have largely rewritten it and ended up recalculating stuff in JavaScript with lots of...
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Yo all,
I prepared this project for several months behind the scenes and now finally put this slowly into public. Even back in the CoD2 modding times years ago I always dreamed about a technology...
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If anybody wants to join: https://discord.gg/mqBchQZ
Just talk about whatever you want, if it fits on killtube, I can create a forum section and discord channel for it
As my work on libwebgame...
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Good job !
Thanks for your helping brother .
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Ye I tried with
if (isDefined(self.pufa) || isDefined(self.pent))
{
No error but don't work .
-> No error but don't work :
vectorScale( vector, scale )
{
x = vector[0] * scale;
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heh , I don't want this i want to update this script only
I tried to remade it alone , No error but don't work , And tried again but bad syntax then i stopped there , Someone can help ? :
...
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Is any particular reason why I see this?
https://i.imgur.com/iixSsB2.png
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LOL, LOL, LOL
Thank you for that, brother. It made me laugh at a time when I really needed it.
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If by map entity you mean script_brushmodels you can use my code made for basemod: https://github.com/kungfooman/cod2_basemod/blob/master/mod/dispatcher.gsc#L238
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lol , I don't want pickup player , i want pickup map - entity . There are friend gave me this script , but i need to remade it to make it work
init()
{
self endon("disconnect");
self...
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Yes, here is it -> secret pickup script that can't be found otherwise
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Great stuff! Keep up the good work
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Hi guys !
I searched about cod2 pickup map-entity but don't found it in any place . someone can tell me this script ?
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Hello,
I want to have two compass options on my server, I do not know if this is possible or I will be doing something wrong.
menuDef
{
name "Compass"
fullScreen MENU_FALSE
...
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I sent a pm to you jordanb.
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Most likely do not need to edit dm.gsc & tdm.gsc, they run the scripts of the original mod, delete them. Everything was neatly edited but did not work
I'm at a dead end, now..
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Added _back2uo_cvars.gsc and edited:1515
It remains to edit dm.gsc & tdm.gsc again, there may be errors left
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reminder note.:
in _callbacksetup.gsc i added
/*================
Setup any misc callbacks stuff like defines and default callbacks
================*/
SetupCallbacks()
{
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I rested a bit, since all this codes mixed in my head, i think it need to started with fixing: maps/mp/gametypes/_callbacksetup.gsc, the file who primarily launch the mod.
All the necessary...
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Awesome IzNoGoD, very close to what I'm after! I will definitely take a look at this and try it out. I appreciate you taking the time to make the suggestion.