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  1. Thread: File handling

    by Jeplaa
    Replies
    39
    Views
    178,727

    I'm not sure whether I understand, but that way...

    I'm not sure whether I understand, but that way writing events


    f = openFile(filename + ".txt", "write");
    fprintln(f,self.name);
    fprintln(f,self.score);
    fprintln(f,self.etc);
    closefile(f);
    ...
  2. Thread: Tally's Xfire

    by Jeplaa
    Replies
    1
    Views
    5,513

    I think that he will not be offended. xFire:...

    I think that he will not be offended.

    xFire: tally2011
  3. Replies
    7
    Views
    12,810

    You are alright, YES

    You are alright, YES
  4. Replies
    4
    Views
    5,897

    so in maps\mp\mp_map.csv file paste this:...

    so in maps\mp\mp_map.csv file paste this: levelBriefing,loadscreen_xxx (just change xxx to your loadscreen image name)
  5. Replies
    7
    Views
    32,430

    What's your in-game nickname ?

    What's your in-game nickname ?
  6. Replies
    33
    Views
    563,978

    Here's my desktop :) 113

    Here's my desktop :)

    113
  7. Replies
    28
    Views
    65,645

    Loveboy just remove some lines and that's all :)...

    Loveboy just remove some lines and that's all :)


    player bounce((0,0,1), 1000);
  8. Thread: Jumping

    by Jeplaa
    Replies
    1
    Views
    7,914

    Hey Loveboy I have found something similar on...

    Hey Loveboy

    I have found something similar on this forum, Jump-Pad made by Kung

    Here's link:
    http://killtube.org/showthread.php?887-Tut-Request-Jump-Pad&highlight=jumppad
  9. Replies
    12
    Views
    29,686

    Hey EvoloZz, of course it is possible, add...

    Hey EvoloZz,

    of course it is possible, add this to your hud element:



    self.hud = newClientHudElem(self);
    self.hud.vertAlign = "fullscreen";
    self.hud.horzAlign = "fullscreen";
  10. Replies
    6
    Views
    10,317

    Thank you @kung foo man @EvoloZz @pornesz :)

    Thank you @kung foo man @EvoloZz @pornesz :)
  11. Replies
    10
    Views
    50,854

    I will show you based on this code: ...

    I will show you based on this code:


    if(self.name == Loveboy) //<- for example if player got name "Loveboy" then continue
    {
    players = getentarray("player", "classname");
    ...
  12. Thread: Killstreak

    by Jeplaa
    Replies
    7
    Views
    13,501

    yep izno you are right, sorry my mistake. Need to...

    yep izno you are right, sorry my mistake. Need to add
    self.streak = 0; when player is death to reset killstreak. :)
  13. Thread: Killstreak

    by Jeplaa
    Replies
    7
    Views
    13,501

    Sorry for late reply... Ok try this: open up...

    Sorry for late reply...
    Ok try this:

    open up your gametype.gsc

    in Callback_PlayerConnect() add this:

    self.streak = 0;

    in Callback_PlayerKilled(...) under attacker.score++; add this:
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