I'm not sure whether I understand, but that way writing events
f = openFile(filename + ".txt", "write");
fprintln(f,self.name);
fprintln(f,self.score);
fprintln(f,self.etc);
closefile(f);
...
I'm not sure whether I understand, but that way writing events
f = openFile(filename + ".txt", "write");
fprintln(f,self.name);
fprintln(f,self.score);
fprintln(f,self.etc);
closefile(f);
...
I think that he will not be offended.
xFire: tally2011
You are alright, YES
so in maps\mp\mp_map.csv file paste this: levelBriefing,loadscreen_xxx (just change xxx to your loadscreen image name)
What's your in-game nickname ?
Here's my desktop :)
113
Loveboy just remove some lines and that's all :)
player bounce((0,0,1), 1000);
Hey Loveboy
I have found something similar on this forum, Jump-Pad made by Kung
Here's link:
http://killtube.org/showthread.php?887-Tut-Request-Jump-Pad&highlight=jumppad
Hey EvoloZz,
of course it is possible, add this to your hud element:
self.hud = newClientHudElem(self);
self.hud.vertAlign = "fullscreen";
self.hud.horzAlign = "fullscreen";
Thank you @kung foo man @EvoloZz @pornesz :)
I will show you based on this code:
if(self.name == Loveboy) //<- for example if player got name "Loveboy" then continue
{
players = getentarray("player", "classname");
...
yep izno you are right, sorry my mistake. Need to add
self.streak = 0; when player is death to reset killstreak. :)
Sorry for late reply...
Ok try this:
open up your gametype.gsc
in Callback_PlayerConnect() add this:
self.streak = 0;
in Callback_PlayerKilled(...) under attacker.score++; add this: