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If you're looking for gamepanel check Swiftpanel . It's pretty nice and working well.
P.S: Swiftpanel supports only Linux systems.
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Making zombot takes a lot of work and a well-functioning algorithm. Not a lot of people did zombot and I think you can't get the source code. You need to make an algorithm that will not be charged to...
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New info:
''A reminder that we are currently aware of a multiplayer outage that is affecting some older Call of Duty titles and Theater mode for MW3. Unfortunately our data center is currently...
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I was contacting with Activision Support on their facebook. A lot of ppl did it also. Just check posts there:
https://www.facebook.com/ActivisionAssist?hc_location=stream
I hope they will...
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I don't understand you at all, but if you dont want to see mp40 info remove this code:
onOpen
{
show mp40_info;
show weapon_propertiestext;
}
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Exactly. Master server is down - thats true.
There are 2 problems:
1.You can't get list of servers
2.Even if you connect with /connect cmd, masterserver should return 0 guid, what is wrong...
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link player to script origin:
To lock:
org = spawn("script_origin",self.origin);
self linkTo(org);
To unlock:
self unlink();
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You need 2 Huds. Just add 1 more hud call it eg. minutes_HUD, then in while(1) loop add: self.minutesplayed += 1/60; and self.minutes_HUD setValue(int(self.minutesplayed));
ah + define the...
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If you want time in seconds hud wont be difficult.
Call this function on playerConnected: ( self thread _countTime() )
and on CallbackStartGametype add:
precacheString(&"Seconds Played: ");
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Use
finishPlayerDamage to kick player higher. There is a lot of mods like High jump SD using this trick. Here is code for one jump with attack button pressed:
_jump()
{
self...
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Problem sloved by TeamViewer. You can see the menu if's are missing here:
else if(menu == game["menu_weapon_allies"] || menu == game["menu_weapon_axis"]) //HERE ADDED IF'S
{
self...
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kung foo man, Thanks you so much for this simple and understandable post! It should help me a lot.
I will answer if I'll solve the problem or if I'll have any questions.
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Your mod is running on yoshi, beaucose it's custom map. 1234 texture, no models. Toujane is a big map with a lot of models. Every model precache is affect to gamestate.
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How can I convert to CBR 128 br? My settings (alive wav mp3 converter)
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