It should be fixed now.
https://github.com/M-itch/libcod/commit/2d7f29f862aa0b155015a06c2c4d959ed35ee6dc
(there is a problem i need to fix, the new message is too long, also fixed, committing now)...
It should be fixed now.
https://github.com/M-itch/libcod/commit/2d7f29f862aa0b155015a06c2c4d959ed35ee6dc
(there is a problem i need to fix, the new message is too long, also fixed, committing now)...
1.0 is untested. Maybe i got the address for returning the call wrong. I will try later to fix this.
Edit: it seems it crashes on SV_ConnectionlessPacket.
Why do we have to have threads every time the Master server is offline? This is not an official Activision board, so no one with any insider knowledge can answer. So, what's the bloody point? Just a...
Too large .gsc files will also cause this.
Also i wouldnt suggest including 1 gsc file into another. ( #include )
Mass including gsc files will cause this gamestate error.
so be cautious.
...
1.0 -> 16k
1.2 -> 16k
1.3 -> 128k
Hey all, I found this nice tool and it's worth a deeper look. :D
http://www.youtube.com/watch?v=KoZFiMfGGDo
You just need to download:...
100000 is pointless, as the time is capped at 200. How long are you wanting the clone to stay?
As for the clone disappearing after other players die a few times, this is because the engine wont...
Hey all,
in last time two successful community projects got kinda killed by Activision through legal issues.
FOURDELTAONE:
-...
hi
its very easy in the asset manager if u make new xmodel there is a option called collisionLOD set it to high and then bullets collide with ur model
Thread closed.
This is not a scripting problem - it is an engine problem. Infinity Ward never intended for the testclients to be used on a "live" server. As such they gave them only what they needed for testing...
Not that I know of. Unless there is a third-party program out there that can do it, I don't see how it can be done. There certainly isn't any sliders in the stock game that can be used, or any config...
At first get the grenade entity and monitor the path with bullettrace. If the trace touches a wall, then link the grenade to the position.
Functions what could maybe useful:...
That's bullettrace Pal. Not physicstrace:
PhysicsTrace( <start>, <end> )
Module: Trace
Summary:
Physics trace, ignoring characters. Returns the endpos vector.
either that or play around with physicstrace() & positionwouldtelefrag()
was trying to do the same months ago and have had similar issues with hud + relative alignment + scaling, seems to be a cod2 bug. couldnt find statisfiing solutions for it.
Lame modders cant write complex scripts, so they have to be achieved with these simple lines. They cant understand if they wanna an outstanding server then they have to learn more about scripting....
Frame Buffer Operations > depthTest: Always.
That will make an icon visible through walls and shit.
It looks very nice.
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CoD2 Tanks
» » » YouTube preview « « «
» » » Download Link « « «
Current version: 001
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►►► http://www.youtube.com/watch?v=UOOqMKkkc8o ◄◄◄
So thank you to all! It works now :)
I just did another model Tally :D
482
just use the default callback_playerconnected() procedure (or the slightly modified one below)
Callback_PlayerConnect()
{
self endon( "disconnect" );
self thread notifyConnecting();
...
CoD2 is really sensitive with waittillframeend; when it comes to spawnplayer() function. Try adding waittillframeend; or just a plain wait .05 before doing anything with your bot (that includes...
No, I believe the problem is that the bots aren't given their notifications as they pass through the menus. They notify first for team, then for team weapons. If you don't do them, they wont spawn.