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  1. Replies
    9
    Views
    86,625

    CoD2 Endmap Vote

    Hey there,

    I would like to share my nextmap vote system, you can freely use or modify it just use credit. You can watch a demo here:
    https://www.youtube.com/watch?v=11bpcAUq87Q&hd=1


    You can...
  2. Replies
    0
    Views
    36,747

    SQL engine for text files

    Found some nice project: https://fedorahosted.org/squeal/

    There are many examples on front page, just gotta copy/paste one:



    $ squeal "count(*)", source from /var/log/messages* group by...
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    2
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    8,187

    isSubStr(name1, name2)

    isSubStr(name1, name2)
  4. Replies
    1
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    4,604

    Yes, you are correct. foo() { bar =...

    Yes, you are correct.



    foo()
    {
    bar = ::foobar;
    [[bar]]();
    }
  5. Replies
    6
    Views
    8,612

    What? to make a model invisible, just use hide()....

    What? to make a model invisible, just use hide(). setAlive() is not a stock function.
  6. Thread: endon, notify

    by Tally
    Replies
    2
    Views
    4,122

    You are only wrong in that there isn't a warning,...

    You are only wrong in that there isn't a warning, as such. That is the wrong word to use. But other than that, you are correct: notify(), waittill(), and endon() are all linked together: a waittill()...
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    5
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    8,342

    yes, edit this:

    yes, edit this:
  8. Replies
    5
    Views
    8,342

    fx/iw_impacts.csv

    fx/iw_impacts.csv
  9. Replies
    2
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    4,040

    You can't override default GSCs in your main...

    You can't override default GSCs in your main directory with files that aren't in a iwd.
    However this does work in a fs_game folder (requires to be set in your startup line).
    But you can override...
  10. Replies
    3
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    12,441

    player setAnim(string);

    With this function you can force a player to play a specified animation using gsc. It can also be used to force a bot to change stance.

    http://killtube.org/downloads/filthy_freak/setanim.gif
    ...
  11. Replies
    0
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    5,652

    Getting a client's real fps, realtime

    After studying the cod4x source for a few hours i found a way to get a client's real fps in cod2.

    Basically, this hooks every call the code makes when a client issues a SV_ClientThink() command...
  12. Replies
    17
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    151,252

    " needs to be escaped, hence you need to write...

    " needs to be escaped, hence you need to write "\"", or '"' might work also (with ').
  13. Replies
    17
    Views
    151,252

    This is the code i made a long time ago. ...

    This is the code i made a long time ago.


    $errno = $errstr = null;
    $cmd = "\xFF\xFF\xFF\xFFgetstatus";
    $f = fsockopen('udp://' . $ip, $port, $errno, $errstr, $timeout);
    if (!$f)
    die ("Unable...
  14. Replies
    6
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    59,901

    Basically you just make an UDP request and parse...

    Basically you just make an UDP request and parse it, e.g. with explode(...)

    Example code could be found in these projects, google for "php rcon call of duty".
    ...
  15. Thread: Help, args

    by IzNoGoD
    Replies
    1
    Views
    5,246

    dont use a loop to fix an array when said loop...

    dont use a loop to fix an array when said loop loops over said array.
  16. Replies
    20
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    166,495

    [Perl] [COD2] Nanny

    Hello, i just want to share this awesome piece of code that i've been working on for nearly 4 years


    Some historical explanations:

    Original name of this program is NannyBot, and it was written...
  17. Replies
    7
    Views
    66,383

    Spawnable Triggers

    Originally posted by general sniperfire on IWNation.
    https://web.archive.org/web/20110107124933/http://iwnation.com/forums/forum/148-call-of-duty-4-scripting/

    CoD4


    /*...
  18. Thread: Help me pls)))

    by IzNoGoD
    Replies
    40
    Views
    125,577

    On your mysql server (i assume you have a mysql...

    On your mysql server (i assume you have a mysql server)
  19. Thread: Help me pls)))

    by Mitch
    Replies
    40
    Views
    125,577

    libcod adds custom function for using in your...

    libcod adds custom function for using in your scripts.
    Documentation: http://znation.nl/cod4script/

    After you add libcod, it will be loaded each time you start or restart your server.

    libcod...
  20. Thread: Help me pls)))

    by Mitch
    Replies
    40
    Views
    125,577

    When you got your binary then copy it to your...

    When you got your binary then copy it to your library directory that you use for your cod2 server.

    Example
    Your game directory: /home/user/server1/
    Your library directory:...
  21. Thread: Help me pls)))

    by Mitch
    Replies
    40
    Views
    125,577

    For mysqlclient Also have you edited...

    For mysqlclient



    Also have you edited gsc_mysql.cpp according to http://killtube.org/showthread.php?2036-Help-me-pls)))&p=10679&viewfull=1#post10679
  22. Thread: Help me pls)))

    by Mitch
    Replies
    40
    Views
    125,577

    yum install glibc-devel.i686 glibc-devel (equal...

    yum install glibc-devel.i686 glibc-devel (equal to g++-multilib on Debian/Ubuntu)

    http://www.cyberciti.biz/faq/x86_64-linux-error-gnustub-32h-missing-error-and-solution/



    gsc_mysql.cpp:96:...
  23. Thread: Help me pls)))

    by IzNoGoD
    Replies
    40
    Views
    125,577

    I found that for some (maybe most) systems the...

    I found that for some (maybe most) systems the LD_LIBRARY_PATH is not needed if libcod is compiled on said system, as the gcc/clang linker will automatically find the correct files and remove the...
  24. Thread: Help me pls)))

    by Mitch
    Replies
    40
    Views
    125,577

    Let's start with: - Where are you running it on?...

    Let's start with:
    - Where are you running it on? (Linux? Windows?)
    - Do you have access to your startup line or ftp?
    - Which cod2 version?

    You can download recompiled versions from:...
  25. Thread: Kicking bots

    by php
    Replies
    27
    Views
    174,084

    http://cod1.eu/screenshots/bots_name.png ...

    http://cod1.eu/screenshots/bots_name.png


    names = [];
    names[names.size] = "Rob";
    names[names.size] = "Richard";
    names[names.size] = "Jim";
    names[names.size] = "IzNoGoD";...
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