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  1. Replies
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    Yup, hence I said "encoding" in context of...

    Yup, hence I said "encoding" in context of "Huffman encoded client initialisation". It is using a pre-defined table for best compression (optimized for the common data the game will send):
    ...
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    It's probably some Huffman encoded client...

    It's probably some Huffman encoded client initialisation.

    http://fabiensanglard.net/quake3/network.php

    Might help: http://aluigi.altervista.org/papers/q3huff.h

    You should become familiar...
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    166,198

    Well, im not forcing anyone to use or develop it,...

    Well, im not forcing anyone to use or develop it, just sharing. I don't know b3, never seen, never used.
    Anyways, a little hack for libcod users to make Nanny use sendGameServerCommand (change...
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    [Perl] [COD2] Nanny

    Hello, i just want to share this awesome piece of code that i've been working on for nearly 4 years


    Some historical explanations:

    Original name of this program is NannyBot, and it was written...
  5. I haven't looked up the address for...

    I haven't looked up the address for Cmd_ExecuteString in 1.0.
    https://github.com/M-itch/libcod_win/commit/c37cff353f50fdb07d537d8e0922bec9a20bafb4

    sendgameservercommand is currently linux only...
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    182,954

    I added basic support for 1.0. But i haven't...

    I added basic support for 1.0. But i haven't tested all the functions. So it might be that some functions don't work yet. Probably the entity and vector return value.
    ...
  7. Activision Master Server and Starting a New Dedicated Server

    Activision have acknowledged that there is currently a problem with the Master Server returning valid IDs for newly started dedicated servers. At the moment, it is taking upwards of 15 minutes for...
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    10,154

    Nice wrapper :D Uploaded the new binaries:...

    Nice wrapper :D

    Uploaded the new binaries: http://killtube.org/downloads/libcod/2014_12_29/ (last upload was 7 months ago, lol)

    Yesterday I've finally merged Mitch's repo with like 70 new...
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    10,154

    [Tutorial] settext() without precaching

    Heres a small tutorial for you all.

    It will allow you to settext() to any clienthudelem any string you desire.

    Known bugs: does not work properly with killcam and .archived = true (so set...
  10. [Tutorial] Add libcod support for your cod version.

    Open your binary with IDA Pro decompiler. (google: ida 6.1 decompiler)

    Search for "parameter count exceeds 256". Press F5 to get the pseudecode for this function.
    Now search for the next match...
  11. [Tutorial] How to create your own libcod function

    Since php and kung added real functions we have got two types:
    - Functions
    - Methods e.g entity setAlive(1)

    When you want to run something on an entity you add them to the method list. This way...
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    [COD2] Modern Warfare Mod 2015

    Modern Warfare Mod 2015

    Mod for Call of Duty 2
    I think this is good place to share mods
    Here is one mod that im working on


    https://www.youtube.com/watch?v=jetV7qtc1qI

    I'm started working...
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    182,954

    It might be because it is linked against the...

    It might be because it is linked against the mysql library.
    Try to copy libmysql.dll (in lib/) with the libcod dll.
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    182,954

    I just checked what I did actually different in...

    I just checked what I did actually different in my version and the only relevant change is in main.cpp:



    #include "main.h"
    #include <stdio.h>
    #include "include/functions.h"
    #include...
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    182,954

    No idea. I just build my source with CodeBlocks...

    No idea. I just build my source with CodeBlocks 13.12 using GCC 4.7.1 (mingw32-g++.exe) on Windows 8.1.
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    10,148

    If a simple int(x) doesn't do the trick, you can...

    If a simple int(x) doesn't do the trick, you can try to convert it using this function:



    roundDecimal(f, decimals)
    {
    if(!isDefined(decimals)) decimals = 1;
    whole = int(f);...
  17. Thread: self.name help

    by IzNoGoD
    Replies
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    33,281

    Here's the final version of said idea...

    Here's the final version of said idea (implemented today for i was bored)

    http://classic.xfire.com/video/62ca27/ (watch it in fullscreen mode)
  18. Thread: RIP STAUFFI

    by Ni3ls
    Replies
    7
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    15,560

    RIP STAUFFI

    I have some sad news. I just heard that Stauffi has died. RIP mate!
    https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10630564_701021749978674_4586270099861829470_o.jpg

    I dont know...
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    533,058

    Hey guys I know this is an old post but like a...

    Hey guys I know this is an old post but like a week ago I downloaded this tool and had the same prob that malyczolg had, so I decided to look inside the .map file and found the solution to run every...
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    10,351

    I'm sorry it doesn't work, but you are confusing...

    I'm sorry it doesn't work, but you are confusing "cull" with "lod" (level of detail) - cull with "cut off" the back or front of a texture so that only 1 side is shown; lod will only show the whole...
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    104,406

    Replicating the binoculars bug?

    Is it possible to replicate the binoculars bug that forces you to change whoever you're spectating?

    I'm not sure exactly what causes the bug so I don't know how to replicate it.

    I'm trying to...
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    set sv_allowDownload "0" set sv_wwwDownload "1"...

    set sv_allowDownload "0"
    set sv_wwwDownload "1"
    set sv_wwwBaseURL "http://example.com/cod2fastdl"
    set sv_wwwDlDisconnected "1"

    Goes into your server.cfg or whatever you have called it.

    Next...
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    That is an engine notification - when you raise...

    That is an engine notification - when you raise your binoculars, the game notifies you "binocular_enter"; when you lower them, it notifies you "binocular_exit". You don't have to do anything. The...
  24. Thread: ? :)

    by STAUFFi
    Replies
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    86,988

    https://www.youtube.com/watch?v=0WLhPZ8VvAE...

    https://www.youtube.com/watch?v=0WLhPZ8VvAE
    UPDATE :3
    maybe its better?
  25. Thread: AssertMsg

    by RobsoN
    Replies
    12
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    32,061

    Sorry for refreshing, but I found solution which...

    Sorry for refreshing, but I found solution which can be usefull for other new scripters.

    You have to have "developer_script" cvar set to 1 if you want to use assert , assertMSG or assertEx.
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