25th December 2014, 12:02
Merry christmas, feliz navidad, und eine besinnliche Weichnachtszeit an alle *<:]
14th December 2014, 08:19
Thanks, this did the trick!
I also had to use the -m32 flag in compiler and linker settings to build a 32bit dll (when using TDM-GCC64), now its working :)
12th December 2014, 16:54
http://www.schleckysilberstein.com/2014/12/der-sinn-des-lebens-einfach-erklart/
29th November 2014, 11:50
copy&paste the 'potato' from weapons/sp to weapons/mp (and maybe adjust)
25th November 2014, 19:17
php can maybe tell you more on the CoD1 thing, but afaik you can easily port CoD1 charakter models back and forth to use in your 3D-modelling application.
For CoD2 you have to use the...
27th September 2014, 18:11
1.
Your array fields are structs, so you have to initialize it before you use it:
array = [];
array[array.size] = spawnStruct();
array[array.size - 1].key = value;
You can initialize an...
24th September 2014, 20:07
you could look in the extreme mod to see how they did their sniper zoom (by setting the client var cg_fov or something like that)
22nd September 2014, 16:03
I did my AC130 with 3 real weapons (modified rocket launcher, simply make them faster/ slower + no recoil etc) since u already use 3(?) custom weapon files for your killicon.
So you dont need to...
15th September 2014, 21:46
CoD2 uses two different kind of textures: iwi + material and @.tga files. Those @.tga files are leftovers from CoD1 can and should not be used as modding source. You should create a simple tga in...
13th September 2014, 10:39
It is NOT possible without hacking the CoD2 exe to do this. The list is a FEEDER_LIST and interacts with cod2 uiscripts which cannot be modified only called via .menu.
However you can build your own...
10th September 2014, 14:47
http://www.patmansan.com/smf/
5th September 2014, 04:54
what are your assetmanager settings?
3rd September 2014, 19:04
- create a new custom weapon (or modify a standard one)
- in the weaponfile change the name of the hud indicator to your new material (guess its prefixed with 'hud_')
- precache the weapon in...