27th February 2018, 22:10
Everything works well for me, tested about 20 minutes at first time re-creat server, changing teams,deploy for all team, it's all fine. Can after some time something is lost.. by xmodels, but not...
27th February 2018, 19:37
Tally if you are some time, could you look Please at this mod 1446 + CFG (+exec for the server) I edited it 1447
Here is sorted and works but loads a lot of unnecessary
This is full mod from...
25th February 2018, 15:56
I lost countenance..I'm investigating codes for deploy in _turrets.GSC. There are two names of MG42, the first is external
mg42_mp (my renamed like mg42dpl_mp) but he has an internal name as...
24th February 2018, 22:16
I had an idea that it was easier...(because it will need to edit fewer files) to add mg42 like deploy, it will be of secondary weapon in pistols menu. I thought about how this would be reflected in...
23rd February 2018, 17:41
It's impossible cool !! :) The game has become much more interesting, when the falling shells became visible immediately began to think about sprint mod ) to escape from shells. Finally something new...
23rd February 2018, 16:26
I'll go to try find icon_bullet in some gsc's
ok...
22nd February 2018, 21:52
nothing succeeded, tried to add scripts to the server part like mg24scripts.cfg, but they did not even start with game, it is necessary to analyze where everything should be coded...
this is...
22nd February 2018, 20:14
Maybe needed this files from AdmiralMOD because I did not find them in awe_cod2_v3.4.2_ They both have similar functions
1417
And that's all probably, now it need to somehow add this...
22nd February 2018, 18:44
in _util.cfg:
}
isWeaponType(type,weapon)
{
weapon = tolower (weapon);
temp = false;
switch(type)
22nd February 2018, 18:41
22nd February 2018, 18:38
In _teams.gsc:
// Workaround for the 127 bones error with mobile turrets
if (awe\_util::cvardef ("scr_allow_30cal", 1, 0, 1, "int") || awe\_util::cvardef ("scr_allow_mg42", 1, 0, 1, "int") ||...
22nd February 2018, 18:31
In _global.gsc
////////////////////
// Initialization //
////////////////////
// Do various startup things
init()
{
// Kill any global threads that are running
22nd February 2018, 18:17
In _dmgmod.gsc:
init()
{
// Damage modifiers
// Turrets
/*
level.awe_dmgmod["mg42_bipod_duck_mp"] = awe\_util::cvardef("awe_dmgmod_mg42_bipod_duck_mp",100,0,9999,"float")*0.01;...
22nd February 2018, 17:57
In zzz_allcustom_v1a.iwd\maps\mp\gametypes\_mapentity.gsc
I found this script but i dont know what is do it
////Worm's REmove MG42 script////
Remove_Map_Entity()
{...
22nd February 2018, 16:32
In awe_cod2_v3.4.2 (here are the script for plug (installation of MG42)
awe.cfg:
////////////////////
// Turret options //
////////////////////
// Disable all fixed MG42s in the map (0 =...
22nd February 2018, 16:17
...i go searching the scripts in AWE mod
22nd February 2018, 16:10
In awe_cod2_v3.4.2 cut
images/hud_mg42.iwi
materials/weapon_mg42
weapons/mpmg42_mp - This file not include in weapons folder on All Custom Weapons (v1a) So MG42 is loaded from another...