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  1. Replies
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    5,538

    php/javascript libcod memory viewer

    voron made me search through some old backups and i discoverd my latest version from the libcod memory viewer. last change was 2013 though :D

    it's basically some php scripts + ajax / json /...
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    477,574

    Step 3: Installing CoD2 Installing cod2 is as...

    Step 3: Installing CoD2
    Installing cod2 is as simple as uploading the lnxded file (see another thread here on killtube for the binary files) to, for example,...
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    12,897

    The rounds are damn short, like 60 seconds or so....

    The rounds are damn short, like 60 seconds or so. I tested on mp_railyard e.g., but both ppl gotta walk to the middle from the tdm spawns and then you maybe got 20 seconds left to fight...
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    8,757

    You could try if adding the following code to...

    You could try if adding the following code to libcod works.

    functions.hpp (after SV_BeginDownload_f)


    typedef int (*SV_UserinfoChanged_f)(int a1);
    static SV_UserinfoChanged_f_t...
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    10,563

    try level.alliesteam = []; players =...

    try



    level.alliesteam = [];
    players = getentarray("player", "classname");
    for(i = 0; i < players.size; i++)
    if(isdefined(players[i].pers["team"]) && players[i].pers["team"] == "allies" &&...
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    7,144

    It is already included in the latest libcod...

    It is already included in the latest libcod builds.


    I apparently never released it. I think that was because 64 slots is enough for cod2 and more than 64 slots wouldn't be very stable.

    Edit:...
  7. About the assist kills, wrote that script once...

    About the assist kills, wrote that script once for zombots:

    on player damage:


    zombie utils\assist::ASSIST_add(iDamage, eAttacker);


    on player kill:
  8. Ok, a "nicer" call_function, done with CoDScript...

    Ok, a "nicer" call_function, done with CoDScript only:



    call_function(function, signature, a, b, c, d, e, f, g, h, i, j, k, l) {
    args = [];
    args[args.size] = a;
    args[args.size] =...
  9. call_function_raw(), BinaryBuffer functions, dlopen/dlsym/dlclose

    BinaryBuffer example:




    buf = memory_malloc(128);
    bb = binarybuffer_new(buf);
    binarybuffer_write(bb, "i", 100);
    binarybuffer_write(bb, "f", 0.0123);
    ...
  10. Thread: renaming

    by IzNoGoD
    Replies
    10
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    22,002

    renaming

    Hey all
    Found a way to rename players without touching the "name" cvar (thus no setclientcvar needed)

    Also: blocking renaming of certain players
    Also: blocking renaming of certain players +...
  11. My new sendCommand function with libcod (windows)

    Hey,
    So with this function you can send data to another server (tested with cod2 and cod4 servers) (like rcon commands) or you can get data from it. If you want to use it you have to add my source...
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    89,343

    [Killcam] Nade Killcam

    Here is a nice piece of code that will add nadetracking to your killcam - see http://social.xfire.com/video/62f7a3

    Edit: This code works WITHOUT libcod, on any vanilla cod2 install (although only...
  13. Sticky: [READ BEFORE POSTING] Guide on asking for help

    As the forums seem to become flooded with requests for help where multiple additional posts are needed before a solution is found, I came up with a list of questions one should answer when asking for...
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    Sticky: Scripting FAQ [read this first!]

    Hello all,
    Lately, a lot of people have been visiting killtube with the sole purpose of asking for someone "to do a mod for them". This is quite annoying, and I'd like to write some kind of FAQ to...
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