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  1. Replies
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    7,193

    2014 Happy New Year

    I'd like to wish everyone a great 2014 and a happy new year and best wishes to you, what are your expectations for this new year?
    ...
  2. Replies
    56
    Views
    200,566

    It's back today.

    It's back today.
  3. Sticky: [READ BEFORE POSTING] Guide on asking for help

    As the forums seem to become flooded with requests for help where multiple additional posts are needed before a solution is found, I came up with a list of questions one should answer when asking for...
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    20,679

    { carepackage_friendly = playLoopedFx(...

    {

    carepackage_friendly = playLoopedFx( level._effect["carepackage_friendly"], 1.0, self.origin );
    carepackage_friendly thread showToTeam( "allies" );

    carepackage_enemy = playLoopedFx(...
  5. Replies
    15
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    20,679

    Yes, it is - by using showtoplayer(). This is...

    Yes, it is - by using showtoplayer(). This is from my killconfirmed script:


    spawnDogtagEffect()
    {
    dogtag = playLoopedFx( level._effect["dogtags"] , 1.0 , self.origin );
    dogtag thread...
  6. Replies
    15
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    20,679

    Not possible, sorry

    Not possible, sorry
  7. Thread: Script bug

    by Tally
    Replies
    5
    Views
    7,041

    When you use waittill() you need to thread to it,...

    When you use waittill() you need to thread to it, otherwise the code will stop you doing anything else while it is running. This explains why your player wont respawn, because the code is "stuck" in...
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    9
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    6,635

    Yes, you can. But, make sure you don't go crazy...

    Yes, you can. But, make sure you don't go crazy with it, and remember not to use keys which most players use to control the avatar. I would hate to have a mod re-bind those keys to some mod function....
  9. Replies
    9
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    6,635

    Just like I posted in this thread:...

    Just like I posted in this thread: http://killtube.org/showthread.php?1702-key-on-keyboard



    You can use any keys, like instead of k you can use your 1, 2, 3, 4 numbers, but bare in mind that...
  10. Replies
    11
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    15,703

    hi u can add this in ur tdm.gsc in the...

    hi
    u can add this in ur tdm.gsc in the playerconnect function not tested but should work

    self setClientCvar("cg_hudChatPosition", "200 450");


    ok i just tested it and it works but u need...
  11. Replies
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    19,104

    1. Go to "start" menu and then "Run" type in...

    1. Go to "start" menu and then "Run" type in "regedit" and press enter, allow program to open.
    2. Navigate to "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Call of Duty 2"
    3. Now...
  12. Thread: Grenade Bug

    by IzNoGoD
    Replies
    2
    Views
    3,957

    Did you precache the grenade?

    Did you precache the grenade?
  13. Thread: Modding mistake

    by Tally
    Replies
    35
    Views
    78,130

    If it isn't a gamestate problem (and clearly, it...

    If it isn't a gamestate problem (and clearly, it looks like it isn't), then it will probably be a bad materials file, or a bad IWI file. I have had this and I can tell you - there is no easy way to...
  14. Thread: Modding mistake

    by serthy
    Replies
    35
    Views
    78,130

    It is not that we aren't willing to help you (as...

    It is not that we aren't willing to help you (as all these posts show)..
    But you did not told us usefull stuff so ppl simply were not able to help you.

    Just comment out stuff until it is working...
  15. Use notepad++, i had trouble using stock...

    Use notepad++, i had trouble using stock notepad/notepad2.
    notepad++ worked fine though.
  16. Thread: Modding mistake

    by Tally
    Replies
    35
    Views
    78,130

    Everything you have said in this post tells me it...

    Everything you have said in this post tells me it is for sure a gamestate problem. When you run some of your mod, you don't go over 16k of gamestate; However, when you run everything you go over the...
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    35
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    78,130

    You might wanna read responses people give to...

    You might wanna read responses people give to your question.

    There MIGHT be some useful stuff in some of them.
  18. Thread: Modding mistake

    by serthy
    Replies
    35
    Views
    78,130

    1.0 -> 16k 1.2 -> 16k 1.3 -> 128k

    1.0 -> 16k
    1.2 -> 16k
    1.3 -> 128k
  19. Replies
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    78,130

    You can see how big the gamestate is with "set...

    You can see how big the gamestate is with "set developer 1" and connect to the server. The server prints then the size of the gamestate in console.

    So you can check which change to your mod adds...
  20. Thread: Nuketown truck

    by php
    Replies
    4
    Views
    16,714

    I couldn't find the obj file but here;...

    I couldn't find the obj file but here; http://www.zeroy.com/br/other/cod4/maps/nuked/nuketown_models.zip
    http://www.zeroy.com/br/other/cod4/maps/nuked/nuked_textures.zip
    This is in the BO XModel...
  21. Replies
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    70,070

    I decided to use Blender instead Maya xd But I...

    I decided to use Blender instead Maya xd

    But I got an error. I downloaded the last blender version, and when I was trying to export the model, I got an error saying that I couldn't do it.

    I...
  22. Replies
    5
    Views
    15,407

    Follow some how-to's:...

    Follow some how-to's:
    http://killtube.org/showthread.php?975-Installation-Of-Maya-XModel-Exporter&highlight=install+maya
    http://www.codjumper.com/forums/viewtopic.php?f=2&t=5487
  23. Replies
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    11,884

    Write "main()" instead of "main", also at the and...

    Write "main()" instead of "main", also at the and you seem to have useless bracket "}"
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    90,692

    If you want those stats without saving the data...

    If you want those stats without saving the data make a file called "...\whateverdirectoryareyouscripts\_rank.gsc" and in the file put
    UpdateRank()
    {
    if(self.stats["kills"] <= 1)...
  25. Thread: hud

    by RobsoN
    Replies
    2
    Views
    5,799

    Cant u read forum posts before you write?...

    Cant u read forum posts before you write? http://killtube.org/showthread.php?1618-Tutorial-Work-in-progress-Hud-elements

    hud.vertAlign = "fullscreen";
    hud.horzAlign = "fullscreen";
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