31st December 2013, 23:26
I'd like to wish everyone a great 2014 and a happy new year and best wishes to you, what are your expectations for this new year?
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27th December 2013, 09:35
25th December 2013, 02:02
As the forums seem to become flooded with requests for help where multiple additional posts are needed before a solution is found, I came up with a list of questions one should answer when asking for...
24th December 2013, 11:57
{
carepackage_friendly = playLoopedFx( level._effect["carepackage_friendly"], 1.0, self.origin );
carepackage_friendly thread showToTeam( "allies" );
carepackage_enemy = playLoopedFx(...
24th December 2013, 09:23
Yes, it is - by using showtoplayer(). This is from my killconfirmed script:
spawnDogtagEffect()
{
dogtag = playLoopedFx( level._effect["dogtags"] , 1.0 , self.origin );
dogtag thread...
24th December 2013, 01:19
21st December 2013, 09:30
When you use waittill() you need to thread to it, otherwise the code will stop you doing anything else while it is running. This explains why your player wont respawn, because the code is "stuck" in...
20th December 2013, 11:58
Yes, you can. But, make sure you don't go crazy with it, and remember not to use keys which most players use to control the avatar. I would hate to have a mod re-bind those keys to some mod function....
20th December 2013, 11:29
Just like I posted in this thread: http://killtube.org/showthread.php?1702-key-on-keyboard
You can use any keys, like instead of k you can use your 1, 2, 3, 4 numbers, but bare in mind that...
18th December 2013, 17:29
hi
u can add this in ur tdm.gsc in the playerconnect function not tested but should work
self setClientCvar("cg_hudChatPosition", "200 450");
ok i just tested it and it works but u need...
15th December 2013, 00:13
1. Go to "start" menu and then "Run" type in "regedit" and press enter, allow program to open.
2. Navigate to "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Call of Duty 2"
3. Now...
14th December 2013, 16:14
Did you precache the grenade?
12th December 2013, 10:26
If it isn't a gamestate problem (and clearly, it looks like it isn't), then it will probably be a bad materials file, or a bad IWI file. I have had this and I can tell you - there is no easy way to...
12th December 2013, 09:23
It is not that we aren't willing to help you (as all these posts show)..
But you did not told us usefull stuff so ppl simply were not able to help you.
Just comment out stuff until it is working...
11th December 2013, 15:59
Use notepad++, i had trouble using stock notepad/notepad2.
notepad++ worked fine though.
10th December 2013, 23:27
Everything you have said in this post tells me it is for sure a gamestate problem. When you run some of your mod, you don't go over 16k of gamestate; However, when you run everything you go over the...
10th December 2013, 17:30
You might wanna read responses people give to your question.
There MIGHT be some useful stuff in some of them.
30th November 2013, 16:04
I couldn't find the obj file but here; http://www.zeroy.com/br/other/cod4/maps/nuked/nuketown_models.zip
http://www.zeroy.com/br/other/cod4/maps/nuked/nuked_textures.zip
This is in the BO XModel...
16th November 2013, 13:08
I decided to use Blender instead Maya xd
But I got an error. I downloaded the last blender version, and when I was trying to export the model, I got an error saying that I couldn't do it.
I...