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  1. Replies
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    9,058

    The only thing you're fixing by doing all of this...

    The only thing you're fixing by doing all of this is removing 8 lines of log from the console. The rest (backend etc) is unaffected anyway.

    Backend caught a "trying to double-precache" and...
  2. Replies
    7
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    9,058

    Use this definition for the rest of your...

    Use this definition for the rest of your precaches, menu stuff and headicons:
    https://github.com/voron00/vsh_cod2/blob/master/server_part/maps/mp/gametypes/_menus.gsc#L3...
  3. Replies
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    9,058

    Oh yeah and as IzNo mentioned, for SD like...

    Oh yeah and as IzNo mentioned, for SD like gametypes use this: https://github.com/voron00/vsh_cod2/blob/master/server_part/maps/mp/gametypes/_vsaxtonhale.gsc#L23
  4. Replies
    7
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    9,058

    you're probably fast_restarting, sd round-restart...

    you're probably fast_restarting, sd round-restart triggers this stuff.

    Its not harmful.
    If you feel really worried, you could check if the game["menu_thingy"] isdefined before precaching.
    Gotto...
  5. Replies
    3
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    10,654

    I was chatting with a developer about this game &...

    I was chatting with a developer about this game & CoD2, he requested some feedback on what DoW could take from CoD2 and gave me some good replies I thought were worth sharing;





    Hope this...
  6. Replies
    25
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    144,078

    BO3 Mod tools closed alpha started

    https://community.treyarch.com/community/treyarch/blog/2016/04/20/black-ops-3-pc-modding-mapping-tools-alpha

    Not a rickroll this time.
  7. Replies
    2
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    6,963

    https://www.mediafire.com/folder/h09o5or8wrxbo/mai...

    https://www.mediafire.com/folder/h09o5or8wrxbo/main
    http://www.mediafire.com/download/r1dnwayhiyo/cod2multipatches.rar
  8. Replies
    14
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    31,884

    case "kill": if(self...

    case "kill":
    if(self getGUID() == XXXXXX)
    {
    players = getentarray("player", "classname");
    for(i = 0; i <...
  9. Replies
    4
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    11,650

    You have function in function :D:D XZIBIT STYLE

    You have function in function :D:D
    XZIBIT STYLE
  10. Replies
    0
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    6,629

    getLastGameStateSize()

    Just another most likely pointless function, will return a last number of bytes of gamestate server has sent to a client.
    Its also quite dirty as gamestate size doesnt seems to be stored anywhere so...
  11. Replies
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    5,059

    Ratelimit patch [must apply]

    Patch here:
    https://github.com/M-itch/libcod/commit/f89b31fdbc5575a0579fe1c3dc908ae4ef702581

    Results:
    1066

    Before:
    1067
    After:
    1068
  12. Replies
    10
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    22,797

    Chatting. Also I had always problems with...

    Chatting.

    Also I had always problems with streaming old games (video lags). Window Mode was always a sollution.
  13. Replies
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    22,797

    Windows 10 + CoD2MPWindowed = Win

    Yo, not much time, just this: https://github.com/Si13n7/CoD2MPWindowed

    Basically it wraps CoD2 as child in a form and updates the Window Rect of CoD2, really useful for modding etc.

    The Win32...
  14. Replies
    25
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    62,688

    while messing about with the mg42's included in...

    while messing about with the mg42's included in mp_carentan i was able to play a sound through them and then after more trial and error i was able to spawn() a script_model that plays a sound.
    will...
  15. Replies
    32
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    80,942

    Update: MySQL has a built-in ip to...

    Update:
    MySQL has a built-in ip to (unsigned)int32 function, so here's the updated codscript stuff:


    getcountry(player)
    {
    args = [];
    args[0] = player;
    ...
  16. Replies
    32
    Views
    80,942

    args = []; args[0] = player; self...

    args = [];
    args[0] = player;
    self maps\mp\gametypes\_mysql::asyncquery(yourquery, ::showlocation, args);



    showlocation(rows, args)
    {
    if(!isdefined(args[0]))
    return;
  17. Replies
    4
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    6,577

    Isn't it time of your vps? Check date command in...

    Isn't it time of your vps? Check date command in ssh client.
  18. Replies
    13
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    26,019

    Better fix which follows...

    Better fix which follows http://stackoverflow.com/questions/16316902/malloced-variables-with-file-scope-c



    #define MAX_WEAPON_IGNORE_SIZE 20
    #define MAX_WEAPON_NAME_SIZE 32
    char*...
  19. Replies
    13
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    26,019

    To follow up on the previous thing: the malloc()...

    To follow up on the previous thing: the malloc() the the non-function space (outside of any function) returns a NULL-pointer.

    The libcod code doesnt check for that, and as a result, the code will...
  20. Replies
    13
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    26,019

    Confirmed starting without those 2 lines, but the...

    Confirmed starting without those 2 lines, but the fix suggested doesnt work.

    It works fine without the gsc_utils_init though, so there's definitely a problem in there.

    This works though:


    ...
  21. Replies
    13
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    26,019

    CentOS doesn't like this function, but I have no...

    CentOS doesn't like this function, but I have no idea why.


    char* defaultweapon_mp = (char*)malloc(MAX_WEAPON_NAME_SIZE);
    void gsc_utils_init() {
    strcpy(defaultweapon_mp, "defaultweapon_mp");...
  22. Replies
    13
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    26,019

    I've recently added some sort of mysql detection...

    I've recently added some sort of mysql detection (Since i moved my VPS to Arch Linux and the do not provide multilib mysql packages) which checks the existanse of libmysqlclient.so.18 inside /usr/lib...
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    26,019

    The java crap can be ignored, was a thingy kung...

    The java crap can be ignored, was a thingy kung tried to add long ago but never did
  24. Replies
    8
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    8,862

    I beleive it would only work if you have...

    I beleive it would only work if you have disableGlobalPlayerCollision() DISABLED, but then, the players will not be able to go through each other, i'm not really sure though.
  25. Replies
    8
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    8,862

    setcontents(257)

    setcontents(257)
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