28th December 2012, 13:30
It works now, thanks for helping me out!
27th December 2012, 19:47
I tried something like this
attacker thread maps\mp\gametypes\_plusscore::plusscore();
attacker.plusscore+=10;
attacker.scoretoshow=10;
27th December 2012, 18:38
I am not entirely sure what you mean, but I tried adding something in the tdm.gsc, but still same
27th December 2012, 16:04
Go to weapons\mp\yourweapon_mp. Then open that file with some text editor. Find \maxAmmo\60\startAmmo\60\clipSize\5\shotCount\1\dropAmmoMin\15\dropAmmoMax\20\reloadAmmoAdd\0\.
And change all you...
27th December 2012, 08:42
Yeah, one of the best applies I have seen!
YES from me
23rd December 2012, 09:38
I watched yesterday Terminator: 2
...Awesome movie!
21st December 2012, 11:52
Pwner the day only started, still 10 hours to go
19th December 2012, 19:57
You've got my vote of course! :D
YES
19th December 2012, 17:42
13th December 2012, 19:24
I dont know where to post this, or if this is true but...
http://www.xfire.com/profile/kang008/
It says Kangaroo | RIP - 3.12.12
He's cousin says he died in a motorcross race...
Rest in Peace...
11th December 2012, 17:42
For me it only worked after I opened my "_tdm.gsc" file, then after this thread:
Callback_StartGameType()
I found this line:
thread startGame();
thread updateGametypeCvars();
//thread...