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  1. Replies
    1
    Views
    4,683

    Yes, you are correct. foo() { bar =...

    Yes, you are correct.



    foo()
    {
    bar = ::foobar;
    [[bar]]();
    }
  2. Replies
    7
    Views
    11,143

    Just kick bots?...

    Just kick bots? http://killtube.org/showthread.php?1940-Kicking-bots
  3. Replies
    4
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    17,516

    My idea was to get the brush and just change the...

    My idea was to get the brush and just change the plane distances in the .d3dbsp, so I rewrote my old D3DBSP parser and added 10000 units to the 2 planes (up and bottom). The D3DBSP is loading fine...
  4. Thread: Map height

    by serthy
    Replies
    4
    Views
    17,516

    I do not know how or if you can extend the...

    I do not know how or if you can extend the skybox.
    However, the stock maps use a texture called 'hint' (transparent greenish in tool iirc).
    Iirc this texture tells the server, that upon this plane...
  5. Replies
    32
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    153,708

    http://tom-crowley.co.uk/downloads/ "Tom...

    http://tom-crowley.co.uk/downloads/

    "Tom FastFile Extractor"
  6. Replies
    32
    Views
    153,708

    http://wiki.modsrepository.com/index.php?title=Cal...

    http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Ripping_sounds
    http://forum.drdteam.org/viewtopic.php?f=6&t=3735
  7. Replies
    32
    Views
    153,708

    http://217.172.178.19/Vanfreddy/findericon.rar

    http://217.172.178.19/Vanfreddy/findericon.rar
  8. Replies
    32
    Views
    153,708

    hi, i do it this way init() {...

    hi, i do it this way

    init()
    {
    precacheshader("finder_icon");
    }

    markfounded(target,size)
    {
    scale = int(size);
  9. Replies
    32
    Views
    153,708

    I know of 2 ways: Play an Fx (maybe a...

    I know of 2 ways:


    Play an Fx (maybe a simple decal or light) on the players origin and do a hide() + showToPlayer() on the fx to the pilot only)
    use Huds lik in the zombie-gametypes
  10. Thread: setmodel

    by Tally
    Replies
    15
    Views
    30,768

    Well, you should normalize the angles as well: ...

    Well, you should normalize the angles as well:


    angles = VectorToAngles( vectorNormalize( end - start ) );
  11. Thread: setmodel

    by Mitch
    Replies
    15
    Views
    30,768

    There is a default function available for that. ...

    There is a default function available for that.

    https://znation.nl/cod4script/vectortoangles.htm

    angles = VectorToAngles( end - start );
  12. Replies
    26
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    78,180

    That sucks, hopefully you can recover it

    That sucks, hopefully you can recover it
  13. Replies
    6
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    7,230

    As Izno rightly points out - once the server is...

    As Izno rightly points out - once the server is compiled, you cannot change the number of maxclients without restarting the server over again. It is not a dynamic dvar.

    When you start a server,...
  14. Replies
    6
    Views
    7,230

    Have you considered the possibility that...

    Have you considered the possibility that sv_maxclients wasnt meant to be changed?
  15. Replies
    7
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    13,603

    Fröhliche Weihnachten :D Expectation: snow,...

    Fröhliche Weihnachten :D

    Expectation: snow, Reality: rain
  16. Replies
    7
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    13,603

    En een gelukkig nieuwjaar

    En een gelukkig nieuwjaar
  17. Thread: Value CMD

    by YuriJurek
    Replies
    22
    Views
    151,667

    Just write in your language, we'll try to...

    Just write in your language, we'll try to translate it as best as we can, it's gonna make things easier for you and for ourselves.

    Also Merry Christmas & Happy New Year :)

    Regards Yuri.
  18. Thread: Happy Christmas!

    by Ni3ls
    Replies
    7
    Views
    13,603

    Fijne Kerstdagen!

    Fijne Kerstdagen!
  19. Thread: Happy Christmas!

    by php
    Replies
    7
    Views
    13,603

    Merry Christmas and Happy Holidays

    Merry Christmas and Happy Holidays
  20. Thread: Happy Christmas!

    by Tally
    Replies
    7
    Views
    13,603

    Happy Christmas!

    To all the members of the COD modding community, Happy Christmas, One and All! Let the festivities begin!
  21. Replies
    3
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    10,248

    If a simple int(x) doesn't do the trick, you can...

    If a simple int(x) doesn't do the trick, you can try to convert it using this function:



    roundDecimal(f, decimals)
    {
    if(!isDefined(decimals)) decimals = 1;
    whole = int(f);...
  22. Replies
    3
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    27,030

    delete() instead of destroy() for models

    delete() instead of destroy() for models
  23. Replies
    32
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    153,708

    nope, just rotate your normal 180 degrees using a...

    nope, just rotate your normal 180 degrees using a vectorscale with -1 as scale on it (in playfx)
  24. Replies
    4
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    10,100

    Always draw a boarder around your rectangle so...

    Always draw a boarder around your rectangle so you can see if it is positioned properly:


    itemDef
    {
    style WINDOW_STYLE_SHADER
    rect -10 128 360 340
    origin ORIGIN_INFO_BOX1...
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    8
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    45,765

    Manual client command: /viewpos shows the...

    Manual client command: /viewpos shows the position and angle, too
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