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  1. Replies
    4
    Views
    65,952

    Easiest is to check the CSS attributies with...

    Easiest is to check the CSS attributies with Firefox (Firebird plugin) or Chrome by just pressing F12, to open the Inspector, and then you can click on the element to see the CSS attributes.

    I...
  2. Replies
    27
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    182,264

    Thanks. I just edit my code so people with a...

    Thanks. I just edit my code so people with a valid guid are always accepted.

    I am now using iptables to limit the number of connect each second. (same rules as limiting getstatus)



    iptables...
  3. Replies
    27
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    182,264

    Another thing to consider is that players that...

    Another thing to consider is that players that have not spawned have classname "noclass".

    Might be useful too, instead of using the waittill begin.
  4. Replies
    27
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    182,264

    I found a better way to detect fake clients. It...

    I found a better way to detect fake clients. It also uses last msg but also the last connect time.
    The fake clients only connect to the server and nothing else. So after they connect the lastmsg...
  5. Replies
    1
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    5,667

    1. a "node" is a point in a map which AI can...

    1. a "node" is a point in a map which AI can intersect with. In COD terms it is a spawn_struct which an AI will follow.

    2. If I take your meaning correctly, you are asking how to check which node...
  6. The damage acts like: model notify("damage",...

    The damage acts like: model notify("damage", iDamage, eAttacker);



    while (1) {
    model waittill("damage", iDamage, eAttacker);
    iprintlnbold("damage: " + iDamage);
    }
  7. Replies
    3
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    11,956

    setAlive:...

    setAlive: http://killtube.org/downloads/libcod/std/entity.gsc

    astar


    switch (function)
    {
    #if COMPILE_PLAYER == 1
    case 0: return gsc_player_velocity_set(); // todo: stackGetParamVector...
  8. Thread: last killcam

    by serthy
    Replies
    4
    Views
    5,348

    0. ................ 1. brain.exe 2. look at...

    0. ................
    1. brain.exe
    2. look at existing mods/decompiled cod sources/_killcam.gsc
    3. try yourself (not only once, tens to hundreds of times!)
    4. still having problems? refer to iznos...
  9. Replies
    2
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    5,152

    hud.archived = false;

    hud.archived = false;
  10. Replies
    9
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    124,128

    IWD check in download

    void SV_BeginDownload_f( int a1 ) {
    char * file = Cmd_Argv(1);
    int len;

    if((len = strlen(file)) > 3 && !strcmp(file + len - 4, ".iwd"))
    {
    printf("Valid iwd: %s\n", file);
    typedef int...
  11. Replies
    27
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    182,264

    This is my fix. It requires my libcod version...

    This is my fix. It requires my libcod version with lastmsg.



    kickFakeClients()
    {
    self endon("begin");

    wait 15;
  12. Thread: Wall-of-shame

    by Mitch
    Replies
    13
    Views
    181,338

    Sticky: This is very annoying...

    This is very annoying...
  13. Replies
    3
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    12,707

    Learn to properly spell it first

    Learn to properly spell it first
  14. Replies
    9
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    9,925

    "Segmentation fault" is a memory error. It is...

    "Segmentation fault" is a memory error. It is caused by different things, but ultimately it is a memory error. So, yes: it is ONLY related to memory. If you don't believe me, google it. Your...
  15. Thread: Wall-of-shame

    by IzNoGoD
    Replies
    13
    Views
    181,338

    Sticky: Ill start this baby

    Ill start this baby
  16. Actually, the error in this case is: ...

    Actually, the error in this case is:


    Com_BeginParseSession: session overflow trying to parse [data name]

    This is a variant of a server command overflow. It is caused by too many vars being...
  17. Replies
    68
    Views
    273,840

    Read below. Still not secure. Ok, release time...

    Read below. Still not secure.

    Ok, release time

    It basically works like this:



    savestuff()
    {
  18. Replies
    68
    Views
    273,840

    Saving a variable client-side (persistently)

    Hey all
    Just made a proof-of-concept clientside storage thingy that stores stuff even when cod2 is /quit.

    Ill release it next week or so
  19. Replies
    32
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    82,271

    [advanced] Find player's country-of-origin

    Hey all,

    Another part of the JumpersHeaven mod is here: !country [player], but in a different form.

    What this script will do is determine a player's ip-address using libcod, then execute a...
  20. Replies
    56
    Views
    202,291

    Seems like those customer support guys got their...

    Seems like those customer support guys got their head up their arses and are talking about IW-hosted cod2 servers, not the masterserver.

    They probably dont even know such a server exists...
  21. Replies
    9
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    76,293

    Release 1.1.0.6: - Fixed bug in status v2 when...

    Release 1.1.0.6:
    - Fixed bug in status v2 when status exists of more than 1 part.
    - Using --- as minimum length in status v2.
    - New icon (also a red one from 21 December until 31 December)
    - Less...
  22. Sticky: [READ BEFORE POSTING] Guide on asking for help

    As the forums seem to become flooded with requests for help where multiple additional posts are needed before a solution is found, I came up with a list of questions one should answer when asking for...
  23. Replies
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    20,884

    { carepackage_friendly = playLoopedFx(...

    {

    carepackage_friendly = playLoopedFx( level._effect["carepackage_friendly"], 1.0, self.origin );
    carepackage_friendly thread showToTeam( "allies" );

    carepackage_enemy = playLoopedFx(...
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    183,064

    Libcod for windows

    I am gonna try to port libcod to windows. In the newer windows it is made harder to inject DLL's. But it is possible.

    I tested the solution below and it works on windows 8.1. ...
  25. Replies
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    56,508

    Anti DDOS script collection thread

    At first, the normal firewall script (origin somewhere from icculus mailing list?):

    Create file ddos.sh
    # chmod +x ddos.sh
    # ./ddos.sh



    # reset iptables
    iptables --flush
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