2 huds, 1 with settext &"axis shotgunner" and the second with setplayernamestring(player). Align them properly.
2 huds, 1 with settext &"axis shotgunner" and the second with setplayernamestring(player). Align them properly.
I wanna point you towards my signature.
You are doing preload for the screen this way. This will not work.
What you proably want is eg server.sh:
#!/bin/bash
export LD_PRELOAD="$HOME/cod2_1_3/libcod2_1_3.so"
PARAMS="+set...
https://killtube.org/showthread.php?1571-Smaller-mappacks-less-download
Just open up the weapon files and increase the "firetime" to something higher.
The weapon files are located in iw_13.iwd, in weapons\mp.
Just edit the Messages mod with "sendgameservercommand"
messages.gsc
main()
{
msg_amount = getCvarInt("cg_smsg_amount");
msg_delay = getCvarInt("cg_smsg_delay");
Something like that:
setCvar("botname", "[NoBeer4You] console"); // So you can change its name to whatev on the fly
thread saybot();
thread botloop();
...
I have been working on remaking my rcon tool with Qt.
So you can build it for Linux.
I will push it tonight to GitHub if you are interested.
http://www.nesmaps.com/maps/SuperMarioBrothers/SuperMarioBrosMap1-2.png
You can see the (current user's) active screen list with:
screen -ls
https://www.gnu.org/software/screen/manual/screen.html
screen -AmdS nameofscreen
screen -x nameof screen
Control+ D to detach
Forgot the { after ipBan()
ipBan()
{
players_ip = self getIP()
{
ip = [];
ip[0] = "127.0.0.1"; //example
ip[1] = ""; //name