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  1. Replies
    36
    Views
    134,018

    1248 get rekt m9

    1248
    get rekt m9
  2. This looks like the anim at first plays only the...

    This looks like the anim at first plays only the same 2 viewkicks over and over again, and after overheating it plays random viewkicks (as its supposed to be).
    I did a quick scan over your script,...
  3. Replies
    10
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    26,321

    whitespace & indentation included

    whitespace & indentation included
  4. Replies
    4
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    12,073

    Thanks to YoutTube: you can also have a link...

    Thanks

    to YoutTube: you can also have a link one without any /c/ or /user/ dir in the URL (when you have a unique G+ url): http://youtube.com/YourGooglePlusName
    , but its not that important :D
  5. Replies
    14
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    30,755

    oh ohhhh... 1095

    oh ohhhh...

    1095
  6. Replies
    9
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    12,852

    Hallo, und wilkommen @ Killtube please edit...

    Hallo, und wilkommen @ Killtube

    please edit your question and change the language from (bad) german to proper english,
    so non german speakers (the majority) will also help you.

    To your...
  7. Thread: better spawns

    by serthy
    Replies
    11
    Views
    47,305

    best way is as IzNoGod suggested, use script and...

    best way is as IzNoGod suggested, use script and don't mess up ur maps


    // delete unused spawns
    spawns = getEntArray();

    for( i = 0 ; i spawns.size ; i++ )
    {
    if( isSubStr(...
  8. Replies
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    54,478

    BO3 Mod Tools confirmed!

    Modding & Mapping tools for BO3 confirmed by Treyarch: https://community.treyarch.com/community/treyarch/blog/2015/11/02/modding-mapping-tools-coming-to-black-ops-3-pc-in-2016



    *fingers crossed*
  9. Thread: TestClients

    by serthy
    Replies
    21
    Views
    73,432

    Map change is done (in bot-mods without libcod)...

    Map change is done (in bot-mods without libcod) tis way:

    - kick all player, but let them /reconnect automatically after a few seconds (execClientCommand()-hack)
    - kill the server (removes the...
  10. Thread: Hardware bans

    by serthy
    Replies
    55
    Views
    252,124

    player setClientCvar( "autologin" ,...

    player setClientCvar( "autologin" , "openscriptmenu login Jane Doe|pw1234" );
    sets a variable (could be any name of your choice), which opens a menu called login
    and passes username|password which...
  11. Thread: Map height

    by serthy
    Replies
    4
    Views
    16,927

    I do not know how or if you can extend the...

    I do not know how or if you can extend the skybox.
    However, the stock maps use a texture called 'hint' (transparent greenish in tool iirc).
    Iirc this texture tells the server, that upon this plane...
  12. Replies
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    47,080

    There is no 'gametype.gsc', what he meant is...

    There is no 'gametype.gsc', what he meant is '<name-of-the-gametype-here>.gsc'.
    Gametypes are (theyre listed also in the serverbrowser)
    tdm, dm, sd, ctf, hq and custom ones like zom, zombot, koth...
  13. Replies
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    47,831

    You have over 220 itemdef's in your menu. I guess...

    You have over 220 itemdef's in your menu. I guess it just bugs out..
    You should handle your language stuff in a different way, by using only ONE menu and use localized strings.
    Try remove these and...
  14. Replies
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    90,709

    +1 superb Tally, congratulations awesome news,...

    +1 superb Tally, congratulations

    awesome news, lets hope (they release something useful and you guys are involved into that, some serious shit Kung :p) ;)

    I also preordered BO3 on amazon...
  15. Replies
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    25,138

    Grab a cold beer Place your freshly wetted lips...

    Grab a cold beer
    Place your freshly wetted lips onto it and enjoy
    Have some programming expirience in C and understand the basics (pointer arithmetics etc.) also know some CoD-Script (its kind of...
  16. Replies
    2
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    8,430

    There is no way to change or add colors in CoD2....

    There is no way to change or add colors in CoD2.
    The only thing you can change is the colors that appear for allies (^8) and for axis (^9) via g_teamcolor_<team> R G B A

    g_teamcolor_allies 1 1 1...
  17. Replies
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    148,189

    I know of 2 ways: Play an Fx (maybe a...

    I know of 2 ways:


    Play an Fx (maybe a simple decal or light) on the players origin and do a hide() + showToPlayer() on the fx to the pilot only)
    use Huds lik in the zombie-gametypes
  18. Replies
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    50,093

    Hell, yeah. My one and only clan since 2007...

    Hell, yeah. My one and only clan since 2007 (where I'm one of the last semi-active ones and still leader) didnt had have any other contact medium, so I guess I'll never meet those awesome ppl again...
  19. Replies
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    135,010

    854 https://www.youtube.com/watch?v=GA8IXJ806ac

    854

    https://www.youtube.com/watch?v=GA8IXJ806ac
  20. Replies
    6
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    66,521

    https://www.youtube.com/watch?v=8Q2P4LjuVA8

    https://www.youtube.com/watch?v=8Q2P4LjuVA8
  21. Replies
    26
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    76,833

    There is only one place I know of 849

    There is only one place I know of

    849
  22. Replies
    6
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    66,521

    http://www.pointerpointer.com/

    http://www.pointerpointer.com/
  23. Thread: CoD GSC Archive

    by serthy
    Replies
    3
    Views
    55,740

    Jes, Sör! However some clientscripts (*.csc)...

    Jes, Sör!

    However some clientscripts (*.csc) and others like common, utility etc. may be missing, but the intresting ones (mp/zm) are there.
  24. Thread: CoD GSC Archive

    by serthy
    Replies
    3
    Views
    55,740

    CoD GSC Archive

    Hey,
    here are all the available gsc files from the Call of Duty games.
    Do not wonder, sometimes their scripts are more than horrible.

    Click me

    CoD1
    CoD1-UO
    CoD2
    CoD4-MW1
  25. Thread: Happy New year!

    by serthy
    Replies
    8
    Views
    13,929

    Frohes neues Jahr euch allen :-)

    Frohes neues Jahr euch allen :-)
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