27th February 2018, 19:04
The AWE code was broken. You aren't supposed to stand there with a turret gun in your hands, and have a turret on the floor. That isn't deploying your weapon, that's spawning another new weapon on...
27th February 2018, 18:06
Okay, here it is. Please get the download from here: DOWNLOAD
Some notes:
1. I did not mess too much with the menus. In my opinion, they are a mess, but it would take a long time to sort them...
27th February 2018, 15:52
You have this for the flamethrower:
itemDef
{
name "button_flamethrower"
visible 1
rect 0 0 128 24
origin ORIGIN_CHOICE5
forecolor ...
27th February 2018, 14:50
I'm nearly done with the deployable mg42 and 30cal. It's nearly finished. So, I'm not going to do more additions right. I simply don't have the time. Maybe in a week or so, when I get some spare...
23rd February 2018, 17:15
Nope, there was no code to create a binocular hint. And there was no code for a falling bomb model.
Anyway, all done. Download the latest version.
23rd February 2018, 16:25
You had a lot of materials files without the IWI files to go with them. Hence, why you were getting errors. I've removed all of the unwanted materials files, and just left you the bullet one.
...
23rd February 2018, 14:52
I've attached an edited version of the merciless _artillery.gsc file, which will give every player artillery on spawn. All I did is remove the class system, so every player can have artillery.
...
23rd February 2018, 11:09
Okay, here it is. Sorry it's late but I've been busy.
See the attachment.
Again, as before, I've used TDM gametype to start it all off. Just look for //--- Artillery ---// in the code and that...
22nd February 2018, 09:06
An artillery strike mod is fairly simple. I'll do a stand-alone one later and add a download for you.
EDIT -
It has just occurred to me - how do you want the artillery to start and to who do...
22nd February 2018, 08:08
I've attached a second complete working one, where the puke sounds work as well. Please see attachment.
If you still get errors, zip your mod up and attach it to your next post. I'll download it...
21st February 2018, 20:45
Okay, I found the problem - there was a function which needed to be threaded because it lead to a loop.
Try this instead:
gasPlayer( eAttacker, eAttacker, iDamage, iDFlags, sMeansOfDeath,...
21st February 2018, 17:38
I just checked the soundalias file and there was a problem with the header info matching the entries. So, I fixed it. Please download from the attachment and test again.
21st February 2018, 15:14
I've done a complete mustard gas mod for you. All the files from the merciless mod are in there, plus some files that were missing. Please see the attachment.
I've only done TDM gametype. You will...
20th February 2018, 16:26
Open your weapons/mp/smoke_grenade_american_mp (or whatever your filename is) and search for "damage" in Notepad++ and replace it all with 0:
...
19th February 2018, 21:26
Wow! I haven't seen this version of my sprint mod for about 10 years. I think I made this version for the "Battle for Europe" online game site in 2006 or maybe 2007. I can't remember, it was that...