https://community.treyarch.com/community/treyarch/blog/2016/04/20/black-ops-3-pc-modding-mapping-tools-alpha
Not a rickroll this time.
https://community.treyarch.com/community/treyarch/blog/2016/04/20/black-ops-3-pc-modding-mapping-tools-alpha
Not a rickroll this time.
oh ohhhh...
1095
DynamoRIO was a long time on my radar, but I never really managed to be productive with it. It is a "binary translator", which can be used for all kind of Reverse Engineering purposes.
Now I...
Here's a line-by-line analysis of your code, comments are pre-fixed with //
kill()
{
level endon("boot");
setcvar("g_kill", "");
while(1)
{
http://www.nesmaps.com/maps/SuperMarioBrothers/SuperMarioBrosMap1-2.png
Wouldn't recommend doing something like this, if I were to catch all connectionless packets on the clientside (Modified client) and you would do this I could in theory read the server's rcon password...
A) View -> Open subviews -> Structures
1075
B) Gonna see this window:
1076
C) Edit -> Add struct type
Yo, not much time, just this: https://github.com/Si13n7/CoD2MPWindowed
Basically it wraps CoD2 as child in a form and updates the Window Rect of CoD2, really useful for modding etc.
The Win32...
https://treyarch.com/bo3-modtools-alpha
Get modding.
First I had the idea of a webcam watching myself, analyzing my behaviour, which would then eventually scream "stop procrastinating" at me, but I realized it should way simpler to detect...
Nice, except it's quite cumbersome to manually patch every offset if you have different versions/patches (1.0/1.1/1.2/1.3). You could also fix this ofcourse in OllyDbg but it's again harder to do,...
This is harder than a simple LD_PRELOAD, but still quite easy. Tested on VMWare with Windows XP Pro SP3.
Goal: start libcod.dll before WinMain() of libcod2_1_3.exe is called. We basically just...
Firstly, add this to your libcod.cpp:
cHook *hook_fs_restart;
int fs_restart(int a1)
{
a1 = 1337;
*(int*)0x844020C = 1337;
Hey guys,
I managed to reduce the footprint of the cod2 server files to a whopping 325 meg, using some dirty, dirty libcod tricks.
Anyone interested in this?
"free" requiring an install of EA origin.
no thank you :P
Better fix which follows http://stackoverflow.com/questions/16316902/malloced-variables-with-file-scope-c
#define MAX_WEAPON_IGNORE_SIZE 20
#define MAX_WEAPON_NAME_SIZE 32
char*...
Confirmed starting without those 2 lines, but the fix suggested doesnt work.
It works fine without the gsc_utils_init though, so there's definitely a problem in there.
This works though:
...
http://www.quickmeme.com/img/2f/2f3640a3393b93b2fb5049e133de5addf3bef697aa7e96e11d866c2399f0b0e8.jpg
Yes, I'm probably the forum's designated asshole now.
NOT RECOMMENDED YET
RECOMMENDED AND ENFORCED ;^)
Hey all,
https://killtube.org/forum.php should work from now on. Since I had to reconfigure a bit, please post any bugs. ^^
Regards, kung...
Big update: Cleaned up the mysql files and made the stuff make more sense.
Here goes:
init()
{
//get your host, user, pass, db, port here
level.JH_mysql = mysql_reuse_connection();...
Heres a working version of CodeCallback_FireGrenade for cod2 1.3:
Possible uses: nade explosion timer and preventing people from changing team after throwing a grenade (prevent those filthy...
Still gotta figure out how to either put the TF2 rig into CoD, or make the anim work on CoD rig (which would be very interesting to see), but as of now this is pretty nice.
EDIT: Managed to get...
Made a small update to libcod so fixChatArgs() is no longer required.
Whoever knows how to use git: feel free to push this
stackPushArray();
int args = trap_Argc();
for (int i=0;...
Just this:
void gsc_utils_execute() { // Returns complete command output as a string
char *cmd;
if ( ! stackGetParams("s", &cmd)) {
printf("scriptengine> ERROR: please...
You forgot to free() the result you get from your function. Might cause out of memory errors if you use the function a lot.