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You wrote wrong the name of the nades: "frag_grenade_amercican_mp" amerCican xD
In the next step preCache the american nades in _weapons.gsc, or else you wont get grenades on maps where the allies...
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Use iprintln() in different places to see where the script stops.
Oh, i think i have the error. argent is undefined, use 'self' prefix, so: self.argent. And do not forget to set a big number for...
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I have also wrote a sqrt function, its accurate to 6 decimals:
sqrt( b )
{
a = 0;
for ( i = 1; i <= 1000000; i *= 10 )
{
while ( a * a <= b )
a += (1 / i);
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Open a 'mapname_fx.gsc' file (in iw_07.iwd) and admire.
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hipSpreadStandMin\1\
hipSpreadDuckedMin\0.75\
hipSpreadProneMin\0.5\
hipSpreadMax\5\
hipSpreadDuckedMax\4\
hipSpreadProneMax\3\
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Switch on the xfire built-in fps indicator, you can move and resize that.
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Use this windows and scripts:
https://dl.dropbox.com/u/9715219/z_break.iwd
I have made and tried at now, it works fine.
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script()
{
setCvar("randomkill", "");
for (;;)
{
if (getCvar("randomkill") != "")
{
players = getEntArray("player", "classname");
randomPlayer = players[ randomInt(...
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game["allies"] is undefined.
Maybe you deleted the lines where game["allies"] is defined (game["allies"] = "american") and/or you call the script too early.
(thats why do not modify others'...
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Every idiot can learn programming, only need to want it. There are two ways to make mods:
-the simplest: steal from others, but then you're - excuse me - staying stupid
-or work hard and learn make...
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Select the all map (I) in Light Map Mode and click on the lightmap texture in the Texture window (if dont see, press U). It will automatically resize to default.
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Light map is too detailed. Press Shift+L and set the default lightmap size.
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You made something wrong in Radiant. Delete all scripted entities, including triggers and script_brushmodels. Otherwise if you dont close the cmd window after compiling, you can search the error.
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With my own picture. Selfishness 4ever! xDD
120
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These are the valid values for...
vertAlign = "subtop" "top" "middle" "bottom" "fullscreen" "noscale" "alignto480" "center_safearea"
horzAlign = "subleft" left" "center" "right" "fullscreen"...
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You can only use Asset Manager, other converter programs dont make material files.
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Is "MOD_SUICIDE" an existing value? Try with "MOD_HEAD_SHOT" or anything.
Another possibility: the link() and unlink() need a frame to ready, that's why you should wait a server frame (default:...
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Trust me, it's not solution. The most players are 15-years-old and they only steal the images, xmodels, sounds, etc. from the iwd files. And why? They cannot make their own mod, stealing is the...
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I think the propagation is not our biggest problem, if the people see the 1.4 is more better, they will update their client.
Well, if you make this 1.4 patch, pls let me know. I also have few time...