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  1. It's not supposed to show on 1.2...just allow...

    It's not supposed to show on 1.2...just allow connection.
  2. iw15 just wont be loaded on client, works like...

    iw15 just wont be loaded on client, works like any other mods.



    Just navigate to the offset you see on screenshot and change the bytes but i guess i can just upload the patched binary here...
  3. [Patch][CoD2] Allow connection from 1.2 clients to a 1.0 server

    Don't ask for 1.3, it doens't work.

    Original: 1269

    Patched: 1270

    Hex: 1271
  4. Replies
    34
    Views
    217,925

    Not directly:...

    Not directly: https://killtube.org/showthread.php?2722-Print-any-variable-s-content&p=15105#post15105
  5. Replies
    2
    Views
    8,716

    1.0: no 1.2/1.3: with PB using pb_sv_md5tool

    1.0: no
    1.2/1.3: with PB using pb_sv_md5tool
  6. Replies
    2
    Views
    8,716

    No. 10char

    No. 10char
  7. Replies
    36
    Views
    132,838

    Let's live in peace. Do not swear, Chief. All...

    Let's live in peace. Do not swear, Chief. All same we are people.
    Different views.

    NovoseL:
    pickups()
    {
    self endon("disconnect");
    self endon("killed_player");
    self endon("spawned_player");...
  8. Replies
    4
    Views
    12,653

    I'm using Windows XP SP3 (Win 10 ofc) and on...

    I'm using Windows XP SP3 (Win 10 ofc) and on 1920x1080 (max) I can make screenshot.
    But on any other resolution I can't.

    It is a Windows 10 compatibility issue.

    You have these options:

    ...
  9. [Tool][Russian] Convert russian to cod chars and vice-versa

    'Nuff said:

    https://other.jumpersheaven.com/rustocod.php

    Example text to test with: Это текст-пример


    Have fun.
  10. Replies
    3
    Views
    58,831

    Oh finally got it. So what you need to do is: ...

    Oh finally got it. So what you need to do is:

    1. Create a Mod in Launcher.
    2. Go to zone_source find mp_mod.zone add to it:

    scriptparsetree,scripts/mp/gametypes/tdm.gsc...
  11. Replies
    15
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    33,890

    The code behind the portal is this: ...

    The code behind the portal is this:



    function watchAttack()
    {
    player = self;
    orangePortal = util::spawn_model("portal_orange", (0,0,-1000000), 0);

    i = 1;
  12. Replies
    11
    Views
    57,291

    Big update on this one in my libcod repo: ...

    Big update on this one in my libcod repo:

    First of all, these functions will only work on bots now, i see no purpose for then on a real players.

    setWalkDir(dir); // Unchanged
    setLean(dir);...
  13. Replies
    0
    Views
    58,586

    Sticky: [how-to] Properly create your map.iwd file

    Hey all

    Another tutorial: how to pack your map from scratch including making a loadingscreen.

    To start off: make sure "hide known file extensions" is turned OFF in your file explorer options...
  14. Replies
    18
    Views
    38,622

    Even with few manipulations (inet functions) IP...

    Even with few manipulations (inet functions) IP is the same, but it's stored as number.

    Single IP with inet_aton can be saved in database as an integer in 4 bytes.

    If you would like to save...
  15. Replies
    5
    Views
    12,870

    I have no idea why i decided to ressurect this,...

    I have no idea why i decided to ressurect this, well, at least i will give it a try.
    Server is up this time on 1.0 (screw 1.3, pointless to start a new srv there.)
    185.58.205.123:28963
    I'm using...
  16. Replies
    4
    Views
    10,054

    codecallback_firegrenade is a custom function...

    codecallback_firegrenade is a custom function that might or might not be implemented in the official libcod. It gets called when the player RELEASES the grenade button and the grenade is spawned. The...
  17. Replies
    4
    Views
    10,054

    if you want G (grenade) you can use for example: ...

    if you want G (grenade) you can use for example:
    CodeCallBack_FireGrenade
  18. Replies
    32
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    80,942

    You're replying to a thread that has [advanced]...

    You're replying to a thread that has [advanced] in its title with basic programming questions, without providing any error logs.

    Dont. Do. That.
  19. Replies
    18
    Views
    38,622

    no, like this ...

    no, like this


    maps\mp\gametypes\_mysql::asyncQuery("INSERT INTO ban_guid_sd (guid, name, reason, admin) VALUES ('" + guid + "', '" + maps\mp\gametypes\_mysql::stripString(self.name) + "', '" +...
  20. Replies
    18
    Views
    38,622

    Init your async mysql, not just your mysql. ...

    Init your async mysql, not just your mysql.

    Also: put ' around your strings.
  21. Replies
    19
    Views
    69,178

    1117 10 chars^^

    1117

    10 chars^^
  22. Replies
    23
    Views
    162,159

    You can't go "into" the screen, you just can...

    You can't go "into" the screen, you just can append commands to it via screen -x hjsd -p 0 -X stuff "echo hi\n"

    Just put this into a hjsd.sh:




    cd /home/olger/HIGHJUMP/
    export...
  23. Replies
    23
    Views
    162,159

    screen -AmdS cod2pub screen -S cod2pub -p 0 -X...

    screen -AmdS cod2pub
    screen -S cod2pub -p 0 -X stuff "/home/cod2/cod2/cod2_lnxded +set net_port 28960 +exec server.cfg +fs_homepath /home/cod2/cod2/
    "


    Works ever, on all versions. ^^
  24. Replies
    27
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    94,408

    Great, i will add it soon, just need to find...

    Great, i will add it soon, just need to find offsets for 1.2 and 1.3 too

    Edit: Ok here it is: https://github.com/voron00/libcod/commit/88ee15a056b71540387e3a0b7c0a0ec3a4958125

    Didn't test on...
  25. Replies
    6
    Views
    7,323

    I make in mysql database: ...

    I make in mysql database:


    CallBack_PlayerConnect()
    {
    //CHECK_BAN
    login="I_DONT_KNOW";
    if(isDefined(self.stats["login"])) login=self.stats["login"];
    if(isBan(self getip()))
    {
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