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  1. Replies
    13
    Views
    704,241

    Yup, that actually should work. Though I would...

    Yup, that actually should work.

    Though I would recommend using it like this.


    self maps\mp\gametypes\_persistence::statSet("kills", 0);
    kills = self...
  2. Replies
    13
    Views
    704,241

    In cod4 its only avail in developer mode. Not...

    In cod4 its only avail in developer mode. Not advised for running servers with developer enabled.

    Use kung's cod4 extension for a full mysql interface.
  3. Replies
    20
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    47,569

    [Tutorial] How to make models in Call of Duty 2

    Hello Guys!

    Here is a new Thread about Modelling.

    I want to show you how you can make your own models in Call of Duty 2!

    For that tutorial, you will need some specially programs.

    1. CoD2...
  4. Replies
    21
    Views
    47,409

    You can easily tell where the code is from, just...

    You can easily tell where the code is from, just join `nL.Zombies* server, and by the way, do any of you think someone who asks such a basic questions like Here and here, could possibly make a script...
  5. Thread: Triple Mortar

    by RobsoN
    Replies
    21
    Views
    47,409

    Same as in previous thread.

    Same as in previous thread.
  6. Thread: Airstrike CoD2

    by RobsoN
    Replies
    13
    Views
    104,975

    Damn, why do you own not your codes? This code is...

    Damn, why do you own not your codes? This code is not made by you. Stop stealing scripts/mods stuff and publish it as your credits.
  7. Sticky: Server-Extension for Linux CoD2 1.2 / 1.3 and CoD4 1.7 Source/Binaries

    The actual source code (you don't need this, if you don't want to learn/add functions):
    http://dbg.killtube.org/libcod_src/


    The binaries with the memory shell (cod2 memory displayed in web...
  8. Thread: execKeyInt

    by emz
    Replies
    13
    Views
    21,733

    execKey "a" { scriptMenuResponse "a" } ...

    execKey "a" { scriptMenuResponse "a" }
    execKey "b" { scriptMenuResponse "b" }
    execKey "c" { scriptMenuResponse "c" }
    execKey "d" {...
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