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These are extracted from the asset manager:
Code:
Surface Surface Surface
Unknown Type Flags Extra flag
------------------------------------------------------------
0x00000000 0x00000000 0x00000000 0x00000000 NoLightMap
0x00000000 0x00000000 0x00000000 0x00000001 Occluder
0x00000000 0x00000000 0x00000000 0x00000002 DrawToggle
0x00000001 0x00000000 0x00000000 0x00000004 Origin
0x00000000 0x00000000 0x00000000 0x00000008 RadialNormals
0x00000001 0x00000000 0x00000004 0x00000000 NonColliding
0x00000000 0x00000000 0x00000040 0x00000000 CanShootClip
0x00000001 0x00000000 0x00000080 0x00000000 MissileClip
0x00000001 0x00000000 0x00000200 0x00000000 VehicleClip
0x00000001 0x00000000 0x00000400 0x00000000 ItemClip
0x00000001 0x00000000 0x00001000 0x00000000 AISightClip
0x00000001 0x00000000 0x00002000 0x00000000 BulletClip
0x00000001 0x00000000 0x00010000 0x00000000 PlayerClip
0x00000001 0x00000000 0x00020000 0x00000000 AIClip
0x00000000 0x00000000 0x08000000 0x00000000 Detail
0x00000000 0x00000000 0x10000000 0x00000000 Structural
0x00000000 0x00000000 0x20000000 0x00000000 Tranparent
0x00000001 0x00000000 0x80000000 0x00000000 NoDrop
0x00000000 0x00000001 0x00000000 0x00000000 NoFallDamage
0x00000000 0x00000002 0x00000000 0x00000000 Slick
0x00000001 0x00000004 0x00000800 0x00000000 Sky
0x00000000 0x00000008 0x00000000 0x00000000 Ladder
0x00000000 0x00000010 0x00000000 0x00000000 NoImpact
0x00000000 0x00000020 0x00000000 0x00000000 NoMarks
0x00000000 0x00000080 0x00000000 0x00000000 NoDraw
0x00000000 0x00002000 0x00000000 0x00000000 NoSteps
0x00000001 0x00004000 0x00000000 0x00000000 NonSolid
0x00000000 0x00020000 0x00000000 0x00000000 NoDynamicLight
0x00000000 0x00040000 0x00000000 0x00000000 NoCastShadow
0x00000000 0x00100000 0x00000000 0x00000000 Bark
0x00000000 0x00200000 0x00000000 0x00000000 Brick
0x00000000 0x00300000 0x00000000 0x00000000 Carpet
0x00000000 0x00400000 0x00000000 0x00000000 Cloth
0x00000000 0x00500000 0x00000000 0x00000000 Concrete
0x00000000 0x00600000 0x00000000 0x00000000 Dirt
0x00000000 0x00700000 0x00000000 0x00000000 Flesh
0x00000001 0x00800000 0x00000002 0x00000000 Foliage
0x00000001 0x00900000 0x00000010 0x00000000 Glass
0x00000000 0x00A00000 0x00000000 0x00000000 Grass
0x00000000 0x00B00000 0x00000000 0x00000000 Gravel
0x00000000 0x00C00000 0x00000000 0x00000000 Ice
0x00000000 0x00D00000 0x00000000 0x00000000 Metal
0x00000000 0x00E00000 0x00000000 0x00000000 Mud
0x00000000 0x00F00000 0x00000000 0x00000000 Paper
0x00000000 0x01000000 0x00000000 0x00000000 Plaster
0x00000000 0x01100000 0x00000000 0x00000000 Rock
0x00000000 0x01200000 0x00000000 0x00000000 Sand
0x00000000 0x01300000 0x00000000 0x00000000 Snow
0x00000001 0x01400000 0x00000020 0x00000000 Water
0x00000000 0x01500000 0x00000000 0x00000000 Wood
0x00000000 0x01600000 0x00000000 0x00000000 Asphalt
0x00000000 0x02000000 0x01000000 0x00000000 MantleOn
0x00000000 0x04000000 0x01000000 0x00000000 MantleOver
0x00000001 0x80000000 0x00000000 0x00000000 Portal
Flag and extra flag are added when put in material files.
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Thanks everyone for the information.
I played around and it looks like CONTENTS_BODY is responsible for displaying the player names, unfortunately enabling it forces collision on so I don't think no collision + player names will be possible.
I did some further digging and found that you can also disable collision by hooking SV_ClipMoveToEntity but it is server-side so there is a delay due to your ping and it will take an extra second before it will allow you to walk through a player.
So unfortunately it looks like proper no collision + player names is not possible.