Hi
First of all i want to thank you for your good work. I have a server on linux and for now i am not using libcod.
I have a question about this part:
Code:
onMenuResponse()
{
for(;;)
{
self waittill("menuresponse", menu, response);
//iprintln("^6", response);
//IZNO STATTRACKING
if(menu == game["menu_clientcmd"])
{
if(self maps\mp\gametypes\_stattracking::onmenuresponse(response)) //if the stattracking system uses the response, it will return true and the rest of the code wont matter
continue;
}
else if(!isdefined(self.pers["izno_login_completed"])) //dont allow any other menuresponses to complete until the player is fully logged in
continue;
//IZNO STATTRACKING
It works fine when the mod is downloaded from the client. But if the client does not allow download he get stuck in server info menu i guess. Is there any way around this? Like displaying a message to allow download and reconnect?