Thank you, Tally
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Thank you, Tally
Well, nothing was done, i want to show how i putting this function in details, if someone can hint it is correctly or wrong, i will be glad to any help, maybe can at least begin to understand more, all tutorials do not give much, it is better to learn in practice.
1-st Step.
I've sorted out all the necessary files: Attachment 1469
Structure and position of the files I leave as is, since for these files all credits for Tally
demon/_utils.gsc
images/hud_tellermine.iwi/hud_tellermine_diffuse.iwi/tellermine.iwi
materials/hud_tellermine/hud_tellermine_defuse/tellermine
perks/_bombsquad.gsc/_landmines.gsc
xmodel/tellermine
xmodelparts/tellermine0
xmodelsurfs/tellermine0
2-nd Step.
First of all i'll try to put and unite codes with mod, if it turns out after will needed to edit the function (small change)
In maps/mp/gametypes/_callbacksetup.gsc
are added:
//------- Start Threads -------
thread perks\_landmines.gsc::init();
_landmines.gsc has redirection to:
#include demon\_utils;
I've got a bit of time today, and am currently working on it. I hope to have it finished by the end of the day.
Sorry for the delay.
Maybe you need latest edited mod, because it will need to change control for right mouse button and restriction setting to planting 10 mines. I details wrote all this in the first post
http://www.filehosting.org/file/deta...lcustom_v1.rar
The idea was to add 10 mines to the right mouse button in weapon p38 for any player in team who will choose 'p38'. If i find where it can be changed, it's ok, but I think the script itself will not allow this
Someone downloaded the mod. He was in a single copy edited for this, ok, i will upload again but i have too slow upload speed
The script does not use either the left or the right mouse button. It uses the USE (default = F) button to plant. I do not see the sense in switching to the ADS button (= right mouse button) in order to plant a mine, when the F button at that point is free.
Also, 10 mines? What the hell is that for? Are 2 not enough?