Since I'm not really actively working on this anymore and kung kept asking me to make it public; I made a github for it.
It features GSC > C++ compatibility and some other stuff.
Feel free to check it out.
https://github.com/riicchhaarrd/MDLL/
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Since I'm not really actively working on this anymore and kung kept asking me to make it public; I made a github for it.
It features GSC > C++ compatibility and some other stuff.
Feel free to check it out.
https://github.com/riicchhaarrd/MDLL/
Released standalone for whatsoever reason; https://github.com/riicchhaarrd/MDLL...L.exe?raw=true
Great to see a Windows version :)
You talked about a BG_PlayAnim() once, but I just can find one function related to anims.
PHP Code:
int func_20002FA0(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8) {
Com_Printf("PlayAnim called; %i %i %i %i %i %i %i\n", a1, a2, a3, a4, a5, a6, a7, a8);
}
There is some unfinished stuff in there yeah; also there's also stuff which I already found offsets for and never implemented. [lazy]
Did Com_Printf also print to the console or just to the console log? Because it only print to the console log in cod2 for me.
AFAIK only to the console, never really tried to find out since I didn't need it.