SP Scripting - Problem with trigger
Hey guys,
First of all, I'm aware that most of you are more familiar with MP scripting and modding here at Killtube. Either way, I'm officially stumped about this so I thought I could bring it here to find a solution.
Here's the situation I'm trying to create: You are walking down a straight road when you are warned that a large enemy patrol is about to round the corner. You quickly find one of three hiding spots to hide in until the patrol passes.
Here's my code for that:
PHP Code:
largepatrol() //called from main()
{
level.patrolstarter = getent("patrol1","target"); //the trigger that spawns the AI (works), I also use it to start the "hiding" objective
level.visibleplaces = getentarray("getseen","targetname"); //If you touch these triggers, you have been "seen"
level.patrolstarter waittill("trigger");
thread objective_2(); //Some objective stuff, not important for this problem
wait 7; //Give the player time to hide
thread checkvisibility(); //NOW we check if the player is visible
wait 15; //By this time, the patrol should be gone
level notify("patrol_passed");
level.visibleplaces triggerOff();
}
checkvisibility()
{
self endon("patrol_passed");
level.visibleplaces waittill("trigger");
wait 4.0;
level notify("stealth_failed"); //used to give the player a special custom message when he fails the mission
}
Now my problem here is that regardless of where I am, I will fail the mission with the message from "stealth_failed". I already checked for mapping mistakes that may have caused this, and I cannot find such a mistake.