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That doesnt free the ZMBI slot left by the kicked bot
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Try that out, then do /rcon status ;) You will get buggy Slots if u just kick them, idk what the "ghost" slots are doing (never tryed that out), but i think it won't be that good.
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Quote:
Originally Posted by
randall
Code:
players = getEntArray("player", "classname");
for (i = 0; i < players.size; i++)
{
player = players[i];
if (getSubStr(player.name,0,3) == "bot" )
player kick();
}
Every real player that starts with bot gets kicked as well =]
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Just at the Bot adding add a player.pers["bot"] = true; or something like that. Thats how i control my bots when i test something new out.
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how to kick bots?
/rcon login (PW)
/rcon kick (NAME OF BOT)
i think it was this, if its wrong i am sorry.
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Sp1re, if you just kick them, you get a "Ghost/Zombie" slot. You need to kick them via script, but only kick player doesnt works. Like i said, a sort of server restart is needed.
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Animations playable on any entity with a single method.
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yes, after you kick the bots, and you restart the map, the bots will be back.
but if you restart the server there gone.
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Maybe hashing like md5 would be nice for saving someone password.
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MySQL does that for you :)
PHP Code:
SELECT md5('test')