When I make maps and I compile and play them, the light goes across the wall. I've searched for the answer in cod2/docs and in other websites but I found nothing. If anyone could help about this, I would be very grateful :)
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When I make maps and I compile and play them, the light goes across the wall. I've searched for the answer in cod2/docs and in other websites but I found nothing. If anyone could help about this, I would be very grateful :)
Hm, i dont know what light bleeding is. Could you make a screenshot and attach it to post?
Maybe you have added lights on the map, too close to the wall ?
Take a screenshot during the game, and the view from Radiant please.
Well the problem Im talking about is this:
Attachment 173
It's not my map, but the light bug is the same. I read the Light documentation in cod2 docs but I don't know what is the author talking about.
Thanks in advance :)
"Light bleeding usually happens at the base of a wall or in a corner. You can avoid this by making sure your wall edges are cut to fit."
this is taken out of the lightning docs in cod2
means: you should seperate your brushes and align them to your walls
this is the way you have:
Attachment 178
this it how it should look like to avoid light bleeding:
Attachment 179
Ahhhhhh
Thank you very much!