Patch log:
- va() error fixed
- buffer-overflow fixed
Downloads:
>>>click me (linux)<<<
>>>click me (windows)<<<
Have fun! ;)
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Patch log:
- va() error fixed
- buffer-overflow fixed
Downloads:
>>>click me (linux)<<<
>>>click me (windows)<<<
Have fun! ;)
pls update links
LINUX:
CRACKED (works with master list):
Archive: linux_cod2_1_3_crk_va_bo_fix.zip
File: cod2_lnxded
SHA-1: cb409e71d1753634c457952a3fad23b8268d0459
MD5: e76536b041ba6c205bae9e1f9b0b5830
NORMAL:
Archive: linux_cod2_1_3_va_bo_fix.zip
File: cod2_lnxded
SHA-1: 72893f5bb82731600bfc048b505738c8c95f2ff1
MD5: 44271c9f973c541bd600ddcf59ab260c
WINDOWS:
CRACKED (works with master list):
Archive: win32_cod2_1_3_crk_va_bo_msg_fix.zip
File: CoD2MP_s.exe
SHA-1: 81d418c912fa55f19ed9d0ef3d65d10de860ca8f
MD5: aa1cf37a60adcff6535ac89af4609c2f
NORMAL:
Archive: win32_cod2_1_3_va_bo_msg_fix.zip
File: CoD2MP_s.exe
SHA-1: 644f8b47f66a86deba8d733d697f7230c6343f85
MD5: 4e9832a8ea0e83f3dce0f4edb9906a0e
Have some strange situtation on server, players saying that if there are more then 6 ~ 7 players on server they cant enter, having infinity counting, any one else have same problem on those files?
( Linux CRACKED (works with master list) )
CRACKED (works with master list):
Archive: win32_cod2_1_3_crk_va_bo_msg_fix.zip
File: CoD2MP_s.exe
SHA-1: 81d418c912fa55f19ed9d0ef3d65d10de860ca8f
MD5: aa1cf37a60adcff6535ac89af4609c2f
I tried this file for my own server "The server is online on master list" but unfortunately when I join the server I get Key Code In Use ?
1.0 ?
-va() error fixed
- buffer-overflow fixed
Might be simple in the first place to just use a patched binary, but... libcod exists