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Export Maya error
I got this error when I export
getPolyVertexUV: Polygon [0] on object [null_Shape] is either not UV mapped or faulty. Remap the polygon, or delete it and recreate it.
But it has an UVmap. How can I solve this error? Im very noob with Maya, so any help is appreciated :)
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I guess nobody can reproduce the error without your .mb-file
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1 Attachment(s)
Here it is. I cant upload the texture. It is 3.5 mb and too big to upload :(
EDIT: http://www.sendspace.com/file/y5a7gk
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The model has some old skeleton parts converted to meshes. Clean up the meshes, so you only have null_30 left.
I also recommend to clean up the cod2 skeleton before binding it to the skin; you really don't need 110 bones.
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What can i delete of the old skeleton?
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Yeah but in the other tut he told about that guy didnt delete them. But i will try it again :)