Make your own trigger_use_touch by using a trigger_multiple with a hud element ("Press F to activate") and a custom script.
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Make your own trigger_use_touch by using a trigger_multiple with a hud element ("Press F to activate") and a custom script.
Update on this:
I remade all of the buggy triggers from scratch, but now making sure they don't collide with any other brushes around (for doors that need the trigger to be at both sides, I did Mitch's technique; making 2 brushes, 1 per each side, and then making them a single entity). By doing this, the trigs from the jail were fixed, but there was another that still was bad (one of the doors). However, setting a different width/height for that trigger also fixed it. The only buggy one now is this trig_damage, that I'm gonna try to do through libcod.
So all in all, apparently this is fixed by trial and error :confused:
Last edit:
Trig dmg also fixed, I just moved and rotated it to a near position. All works now :D