Hey Kung,
How were you able to modify/find the player collision for CoD 2?
Please be as detailed possible.
Thanks, php
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Hey Kung,
How were you able to modify/find the player collision for CoD 2?
Please be as detailed possible.
Thanks, php
See this c++ source code file:
https://github.com/kungfooman/libcod.../gsc_utils.cpp
That doesn't really explain anything.
Quote:
[13:08] php: how did u find
[13:08] php: playercollisiion
[13:08] kung foo man: that was the hardest one
[13:08] kung foo man: to remove player collision
[13:08] kung foo man: bunch of only shitty-math functions
[13:08] kung foo man: and use forum, cba to explain in xfire for ONE person
[13:08] php: so i ask how did u find
[13:08] php: player collis on forums
[13:09] php: and u will respond
[13:09] php: ?
You can open the CoD2 1.2 linux server in IDA Pro and jump to those addresses, decompile and understand them, CoD1 should have kinda the same structure to find to them (though the compiled windows server binary have kinda different looking decompiled functions in IDA).
Was just hoping for a quick explanation, but thanks anyway I was about to look too. (Sorry for my lazyness)
Found it for CoD 1