Got Error.
Now I'll look for how to copy an error from the console
Printable View
Got Error.
Now I'll look for how to copy an error from the console
I do not understand the programming, I read and something can be done sometimes not.
I'm going to sit still half a day with this flags )
omg, ok i will be reading the codes again
I'am just happy Tally have a found a problem, because it's was hard to explain in English, ok, i will continue to work
Error
Spoiler:Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
Working directory: D:\DEL\Call of Duty 2
------ Server Initialization ------
Server: mp_railyard
----- FS_Startup -----
Current language: russian
Current search path:
D:\DEL\Call of Duty 2\main\zz_mustardgas.iwd (989 files)
D:\DEL\Call of Duty 2\main\v_mansion.iwd (22 files)
D:\DEL\Call of Duty 2\main\mp_survival_1.iwd (17 files)
D:\DEL\Call of Duty 2\main\mp_shipment.iwd (520 files)
D:\DEL\Call of Duty 2\main\mp_rust.iwd (291 files)
D:\DEL\Call of Duty 2\main\mp_peepsqueaks.iwd (24 files)
D:\DEL\Call of Duty 2\main\mp_moon.iwd (29 files)
D:\DEL\Call of Duty 2\main\mp_its.iwd (65 files)
D:\DEL\Call of Duty 2\main\mp_icehen_night.iwd (44 files)
D:\DEL\Call of Duty 2\main\mp_eternityv2.iwd (26 files)
D:\DEL\Call of Duty 2\main\mp_draguignan.iwd (33 files)
D:\DEL\Call of Duty 2\main\mp_blockarena.iwd (38 files)
D:\DEL\Call of Duty 2\main\iw_15.iwd (85 files)
D:\DEL\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\DEL\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\DEL\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\DEL\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\DEL\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\DEL\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\DEL\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\DEL\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\DEL\Call of Duty 2\main\iw_06.iwd (990 files)
D:\DEL\Call of Duty 2\main\iw_05.iwd (928 files)
D:\DEL\Call of Duty 2\main\iw_04.iwd (698 files)
D:\DEL\Call of Duty 2\main\iw_03.iwd (26 files)
D:\DEL\Call of Duty 2\main\iw_02.iwd (40 files)
D:\DEL\Call of Duty 2\main\iw_01.iwd (16 files)
D:\DEL\Call of Duty 2\main\iw_00.iwd (102 files)
D:\DEL\Call of Duty 2\main\gob_icestation.iwd (17 files)
D:\DEL\Call of Duty 2/main
D:\DEL\Call of Duty 2/raw
D:\DEL\Call of Duty 2/raw_shared
D:\DEL\Call of Duty 2/devraw
D:\DEL\Call of Duty 2/devraw_shared
D:\DEL\Call of Duty 2\main\localized_russian_iw13.iwd (13 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw12.iwd (238 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw11.iwd (32 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw10.iwd (414 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw09.iwd (98 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw08.iwd (8 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw07.iwd (1026 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw06.iwd (3185 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw05.iwd (5502 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw04.iwd (6443 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw03.iwd (6583 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw02.iwd (7169 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw01.iwd (5513 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw00.iwd (4764 files)
localized assets iwd file for russian
File Handles:
----------------------
170626 files in iwd files
----- R_Init -----
DirectX reports 2048 MB of video memory and 2684 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: Sound alias file iw_multiplayer2.csv: missing 'name' and/or 'file' columns
Loading 'ui_mp/main.menu'...
ERROR: Couldn't find material 'ui/assets/gradientbar2.tga'
WARNING: Could not find material 'ui/assets/gradientbar2.tga'
Error: file ui_mp/main.menu, line 919: can't read token
Loading 'ui_mp/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_view.menu'...
Loading 'ui_mp/options_voice.menu'...
Loading 'ui/options_defaults.menu'...
Loading 'ui/options_credits.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui_mp/options_multi.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui_mp/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/quit.menu'...
Loading 'ui/error.menu'...
Loading 'ui_mp/multi.menu'...
ERROR: Couldn't find material 'ui/assets/fadebox.tga'
WARNING: Could not find material 'ui/assets/fadebox.tga'
Loading 'ui_mp/joinserver.menu'...
Loading 'ui_mp/createserver.menu'...
Loading 'ui_mp/pb_popmenus.menu'...
Loading 'ui_mp/cdkey.menu'...
Loading 'ui_mp/mods.menu'...
Loading 'ui_mp/connect.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui_mp/password.menu'...
Loading 'ui_mp/single_player.menu'...
Loading 'ui_mp/serverinfo.menu'...
Loading 'ui_mp/createfavorite.menu'...
Loading 'ui_mp/filter.menu'...
Loading 'ui_mp/in_rec_restart.menu'...
Loading 'ui_mp/auto_update.menu'...
Loading 'ui_mp/settings_dm.menu'...
Menu load error: ui_mp/settings_dm.menu, line 83: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 84: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 106: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_tdm.menu'...
Menu load error: ui_mp/settings_tdm.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
ERROR: Sound alias file iw_multiplayer2.csv: missing 'name' and/or 'file' columns
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: May 1 2006
******* script compile error *******
bad syntax
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
----- R_Init -----
DirectX reports 2048 MB of video memory and 2684 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: Sound alias file iw_multiplayer2.csv: missing 'name' and/or 'file' columns
Loading 'ui_mp/main.menu'...
ERROR: Couldn't find material 'ui/assets/gradientbar2.tga'
WARNING: Could not find material 'ui/assets/gradientbar2.tga'
Error: file ui_mp/main.menu, line 919: can't read token
Loading 'ui_mp/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_view.menu'...
Loading 'ui_mp/options_voice.menu'...
Loading 'ui/options_defaults.menu'...
Loading 'ui/options_credits.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui_mp/options_multi.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui_mp/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/quit.menu'...
Loading 'ui/error.menu'...
Loading 'ui_mp/multi.menu'...
ERROR: Couldn't find material 'ui/assets/fadebox.tga'
WARNING: Could not find material 'ui/assets/fadebox.tga'
Loading 'ui_mp/joinserver.menu'...
Loading 'ui_mp/createserver.menu'...
Loading 'ui_mp/pb_popmenus.menu'...
Loading 'ui_mp/cdkey.menu'...
Loading 'ui_mp/mods.menu'...
Loading 'ui_mp/connect.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui_mp/password.menu'...
Loading 'ui_mp/single_player.menu'...
Loading 'ui_mp/serverinfo.menu'...
Loading 'ui_mp/createfavorite.menu'...
Loading 'ui_mp/filter.menu'...
Loading 'ui_mp/in_rec_restart.menu'...
Loading 'ui_mp/auto_update.menu'...
Loading 'ui_mp/settings_dm.menu'...
Menu load error: ui_mp/settings_dm.menu, line 83: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 84: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 106: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_tdm.menu'...
Menu load error: ui_mp/settings_tdm.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Finished recovering lost device.
]/Condump ERROR.txt
Dumped console text to ERROR.txt.
This is console script without the last editing, with this works
Spoiler:Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type
from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type
from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type
from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type
from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type
from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type
from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type
from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type
from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
Working directory: D:\DEL\Call of Duty 2
------ Server Initialization ------
Server: mp_railyard
----- FS_Startup -----
Current language: russian
Current search path:
D:\DEL\Call of Duty 2\main\zz_mustardgas.iwd (989 files)
D:\DEL\Call of Duty 2\main\v_mansion.iwd (22 files)
D:\DEL\Call of Duty 2\main\mp_survival_1.iwd (17 files)
D:\DEL\Call of Duty 2\main\mp_shipment.iwd (520 files)
D:\DEL\Call of Duty 2\main\mp_rust.iwd (291 files)
D:\DEL\Call of Duty 2\main\mp_peepsqueaks.iwd (24 files)
D:\DEL\Call of Duty 2\main\mp_moon.iwd (29 files)
D:\DEL\Call of Duty 2\main\mp_its.iwd (65 files)
D:\DEL\Call of Duty 2\main\mp_icehen_night.iwd (44 files)
D:\DEL\Call of Duty 2\main\mp_eternityv2.iwd (26 files)
D:\DEL\Call of Duty 2\main\mp_draguignan.iwd (33 files)
D:\DEL\Call of Duty 2\main\mp_blockarena.iwd (38 files)
D:\DEL\Call of Duty 2\main\iw_15.iwd (85 files)
D:\DEL\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\DEL\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\DEL\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\DEL\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\DEL\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\DEL\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\DEL\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\DEL\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\DEL\Call of Duty 2\main\iw_06.iwd (990 files)
D:\DEL\Call of Duty 2\main\iw_05.iwd (928 files)
D:\DEL\Call of Duty 2\main\iw_04.iwd (698 files)
D:\DEL\Call of Duty 2\main\iw_03.iwd (26 files)
D:\DEL\Call of Duty 2\main\iw_02.iwd (40 files)
D:\DEL\Call of Duty 2\main\iw_01.iwd (16 files)
D:\DEL\Call of Duty 2\main\iw_00.iwd (102 files)
D:\DEL\Call of Duty 2\main\gob_icestation.iwd (17 files)
D:\DEL\Call of Duty 2/main
D:\DEL\Call of Duty 2/raw
D:\DEL\Call of Duty 2/raw_shared
D:\DEL\Call of Duty 2/devraw
D:\DEL\Call of Duty 2/devraw_shared
D:\DEL\Call of Duty 2\main\localized_russian_iw13.iwd (13 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw12.iwd (238 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw11.iwd (32 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw10.iwd (414 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw09.iwd (98 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw08.iwd (8 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw07.iwd (1026 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw06.iwd (3185 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw05.iwd (5502 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw04.iwd (6443 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw03.iwd (6583 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw02.iwd (7169 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw01.iwd (5513 files)
localized assets iwd file for russian
D:\DEL\Call of Duty 2\main\localized_russian_iw00.iwd (4764 files)
localized assets iwd file for russian
File Handles:
----------------------
170626 files in iwd files
----- R_Init -----
DirectX reports 2048 MB of video memory and 2684 MB of available texture memory.
Using video memory size to cap used texture memory at 2032 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: Sound alias file iw_multiplayer2.csv: missing 'name' and/or 'file' columns
Loading 'ui_mp/main.menu'...
ERROR: Couldn't find material 'ui/assets/gradientbar2.tga'
WARNING: Could not find material 'ui/assets/gradientbar2.tga'
Error: file ui_mp/main.menu, line 919: can't read token
Loading 'ui_mp/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_view.menu'...
Loading 'ui_mp/options_voice.menu'...
Loading 'ui/options_defaults.menu'...
Loading 'ui/options_credits.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui_mp/options_multi.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui_mp/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/quit.menu'...
Loading 'ui/error.menu'...
Loading 'ui_mp/multi.menu'...
ERROR: Couldn't find material 'ui/assets/fadebox.tga'
WARNING: Could not find material 'ui/assets/fadebox.tga'
Loading 'ui_mp/joinserver.menu'...
Loading 'ui_mp/createserver.menu'...
Loading 'ui_mp/pb_popmenus.menu'...
Loading 'ui_mp/cdkey.menu'...
Loading 'ui_mp/mods.menu'...
Loading 'ui_mp/connect.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui_mp/password.menu'...
Loading 'ui_mp/single_player.menu'...
Loading 'ui_mp/serverinfo.menu'...
Loading 'ui_mp/createfavorite.menu'...
Loading 'ui_mp/filter.menu'...
Loading 'ui_mp/in_rec_restart.menu'...
Loading 'ui_mp/auto_update.menu'...
Loading 'ui_mp/settings_dm.menu'...
Menu load error: ui_mp/settings_dm.menu, line 83: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 84: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 106: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_tdm.menu'...
Menu load error: ui_mp/settings_tdm.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
ERROR: Sound alias file iw_multiplayer2.csv: missing 'name' and/or 'file' columns
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: May 1 2006
-----------------------------------
Info string length exceeded
key: 'sv_referencedIwdNames'
value: 'main/zz_mustardgas main/v_mansion main/mp_survival_1 main/mp_shipment main/mp_rust main/mp_peepsqueaks main/mp_moon main/mp_its main/mp_icehen_night main/mp_eternityv2 main/mp_draguignan
main/mp_blockarena main/iw_15 main/iw_14 main/iw_13 main/iw_12 main/iw_11 main/iw_10 main/iw_09 main/iw_08 main/iw_07 main/iw_06 main/iw_05 main/iw_04 main/iw_00 main/gob_icestation
main/localized_russian_iw13 main/localized_russian_iw11 main/localized_russian_iw10'
Info string:
\bg_fallDamageMaxHeight\480\bg_fallDamageMinHeight \256\g_synchronousClients\0\sv_cheats\0\sv_disable ClientConsole\0\sv_iwdNames\zz_mustardgas v_mansion mp_survival_1 mp_shipment mp_rust mp_peepsqueaks
mp_moon mp_its mp_icehen_night mp_eternityv2 mp_draguignan mp_blockarena iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00 gob_icestation\sv_iwds\2013128840
1750427139 589487571 897584972 1076085087 -1090095014 1376399185 860219651 -1978287049 -2143056024 1178923404 2018017894 181429573 -1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007
1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 -1085686032 -2025394354 178615151 1297520050 \sv_pure\1
Info string length exceeded
key: 'sv_referencedIwds'
value: '2013128840 1750427139 589487571 897584972 1076085087 -1090095014 1376399185 860219651 -1978287049 -2143056024 1178923404 2018017894 181429573 -1449716526 780394069 -1333623355 -1980843666
1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 178615151 1297520050 -403361898 968971441 -944363896 '
Info string:
\bg_fallDamageMaxHeight\480\bg_fallDamageMinHeight \256\g_synchronousClients\0\sv_cheats\0\sv_disable ClientConsole\0\sv_iwdNames\zz_mustardgas v_mansion mp_survival_1 mp_shipment mp_rust mp_peepsqueaks
mp_moon mp_its mp_icehen_night mp_eternityv2 mp_draguignan mp_blockarena iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00 gob_icestation\sv_iwds\2013128840
1750427139 589487571 897584972 1076085087 -1090095014 1376399185 860219651 -1978287049 -2143056024 1178923404 2018017894 181429573 -1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007
1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 -1085686032 -2025394354 178615151 1297520050 \sv_pure\1
-----------------------------------
PunkBuster Server: 0 Aliases Written to pbalias.dat
PunkBuster Server: 0 Stat Records Written to pbstat.dat
PunkBuster Server: Preparing to Disable
PB Server... (D:\DEL\Call of Duty 2\pb\)
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/mp_railyard.d3dbsp
Loading materials...
Loading sun settings...
Loading lightmaps...
2 merged lightmaps from 3 original lightmaps
Loading lightgrid coefficients...
Loading lightgrid hash...
Loading surfaces...
Loading cull groups...
Loading cull group indices...
Loading portal vertices...
Loading occluders...
Loading occluder indices...
Loading AABB trees...
Loading cells...
Loading portals...
Loading nodes and leafs...
Loading submodels...
Loading entities...
LOADING... sound aliases
LOADING... game media
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
LOADING... - textures
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
WARNING: unknown dvar 'cg_shock_viewKickFadeTime' in file '0.05'
WARNING: unknown dvar 'cg_shock_viewKickFadeTime' in file '0.5'
WARNING: unknown dvar 'cg_shock_viewKickFadeTime' in file '0'
LOADING... - game media done
LOADING... sounds
LOADING... clients
Loading 'ui_mp/hud.menu'...
Loading 'ui_mp/scriptmenus/ingame.menu'...
Loading 'ui_mp/scriptmenus/team_russiangerman.menu'...
Loading 'ui_mp/scriptmenus/weapon_russian.menu'...
Loading 'ui_mp/scriptmenus/weapon_german.menu'...
Loading 'ui_mp/scriptmenus/serverinfo_tdm.menu'...
Loading 'ui_mp/scriptmenus/callvote.menu'...
Loading 'ui_mp/scriptmenus/muteplayer.menu'...
Loading 'ui_mp/scriptmenus/quickcommands.menu'...
Loading 'ui_mp/scriptmenus/quickstatements.menu'...
Loading 'ui_mp/scriptmenus/quickresponses.menu'...
Loading 'ui_mp/scriptmenus/clientcmd.menu'...
CL_InitCGame: 4.54 seconds
Com_TouchMemory: 2 msec. Using sum: -397294403
Playing smoke grenades at time 1350
Done with smoke grenades, now warping FX time to current time 1350
Игрок Unknown Soldier подключен.
Игрок Unknown Soldier сражается на стороне сил Оси.
яяя,, ™™™Unknown Soldier
Com_TouchMemory: 3 msec. Using sum: -464507113
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Finished recovering lost device.
]/Condump worked.txt
Dumped console text to worked.txt.
I change and add new function waittoDie() too. I do not know what happend. I find difference, maybe at the end of code someting wrong...
}
if( self.health - iDamage <= 0 )
self finishPlayerDamage( eAttacker, eAttacker, 5, iDFlags, sMeansOfDeath, sWeapon, (self.origin + (0,0,-300)), vDir, sHitLoc,psOffsetTime );
else
self.health = self.health -iDamage;
if( isAlive( self ) )
{
if( isDefined( self.gassed ) )
return;
self.gassed = undefined;
}
}
In new code:
if( isAlive( self ) )
self thread waittoDie();
And what do it with that:
{
if( isDefined( self.gassed ) )
return;
self.gassed = undefined;
}
tried to change places, because have new code, and this one or not needed or need to place it correctly. I was confused in this
waittoDie()
{
self endon( "disconnect" );
self waittill( "killed_player" );
self.gassed = undefined;
self.puked = undefined;
self.scr = undefined;
}
Or let's leave it as it is...I'm not gonna figure it out anymore. I'm sure with two other wav files will be better and more emotionally but do not get'it
I've attached a second complete working one, where the puke sounds work as well. Please see attachment.Quote:
If you still get errors, zip your mod up and attach it to your next post. I'll download it and have a look.
Tally, everything is working! now, thank you very much for your work, i really appreciate your help, thank you! now i have a complete set of different grenades for teams.
By this method, can cut artillery strike from this mod ? artillery strike i have not seen separately (stand-alone version) I will try..
An artillery strike mod is fairly simple. I'll do a stand-alone one later and add a download for you.Quote:
Tally, everything is working! now, thank you very much for your work, i really appreciate your help, thank you! now i have a complete set of different grenades for teams.
By this method, can cut artillery strike from this mod ? artillery strike i have not seen separately (stand-alone version) I will try..
EDIT -
It has just occurred to me - how do you want the artillery to start and to who do you want it given? Most of the older artillery mods had a rank system, and when they get to the right rank, they get artillery strikes. But lately, everyone starts them with a killstrike. So, which do you want - killstrike or rank?