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texture problem
hi all,
i got a problem with a custom texture i made in cod2.
its a decal texture(has holes in it where u can watch through), looks and works fine in radiant but ingame its "flickering" if you what i mean, but only if there are 2 brushes with this texture, one brush behind the other. for example: you are looking at the brush from the front and behind the brush is another with this texture, only then its flickering. i guess i have to do something in asset manager but i dont rly know what. does anybody know what to do? thx
kind regards,
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Probably wrong blend function in asset manager
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2 Attachment(s)
didnt fix yet but here are the settings of the texture:
Attachment 1020
so in this u can see a patch->primitives-> bevel brush with this textur and behind it 2 normal brushes with the texture, now it isnt flickering but i still can see both clearly through the patch
Attachment 1021
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If the polygon offset and sort is the same for both textures, they will flicker. Try making two custom textures, identical but with a different sort (eg. top 2 and top 3).