When using the libcod getFps() it shows me a number of almost 80-100 frames less than the ingame fps-counter
Am I doing sth wrong or is one of the counters not reliable?
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When using the libcod getFps() it shows me a number of almost 80-100 frames less than the ingame fps-counter
Am I doing sth wrong or is one of the counters not reliable?
Make sure you have fpsnextframe() called each frame, in a wait 0.05 loop.
Yep, done as IzNoGoD said in his original thread: https://killtube.org/showthread.php?...l-fps-realtime
PHP Code:
Init()
{
level thread MonitorPlayerConnect();
level thread OnFrameUpdate();
}
OnFrameUpdate()
{
while( true )
{
fpsNextFrame();
wait( 0.05 );
}
}
MonitorPlayerConnect()
{
while( true )
{
level waittill( "connected" , player );
if( !isDefined( player ) || !isPlayer( player ) )
continue;
level thread OnClientFrameUpdate( player );
}
}
OnClientFrameUpdate( player )
{
player resetFps();
while( isDefined( player ) )
{
player.fps = player getFps();
player iPrintLn( player.fps );
wait( 0.05 );
}
}
Can bot record a demo?
No. Bots can't do any client commands.
cod4x however has hijacked some of the sendpacket stuff which is used for demo recording. It has preliminary support for server-side demo recording which theoretically should work on bots as well.
However you can just record a demo of a player with it instead, should be easier.
No work has been done to port this to cod2 at this time.
does sendGameServerCommand( entNum , "h \"text\""); also works for teamchat?
Im using this: https://killtube.org/showthread.php?...highlight=mute
but also with "say_team", but it the teamchat is displayed like regular chat-text
NVM, i am being stupid, i just can monitor the team myself and only send the propriate one
Keep in mind that you might wanna replace all " by double ' in messages, cause gameservercommands dont know what to do with (even escaped) "-s
What exactly does it says to me? That those IPs were seeking my server, but the response from the server couldn't be delivered?Code:NET_SendPacket ERROR: Resource temporarily unavailable to 194.27.72.36:-7108
NET_SendPacket ERROR: Resource temporarily unavailable to 194.27.72.36:-7096
NET_SendPacket ERROR: Resource temporarily unavailable to 194.249.87.231:-4841
NET_SendPacket ERROR: Resource temporarily unavailable to 194.27.72.36:-7161
NET_SendPacket ERROR: Resource temporarily unavailable to 194.27.72.36:-15452
NET_SendPacket ERROR: Resource temporarily unavailable to 194.249.87.231:-4731
Those ips have shown up as abuse in logs before. Some turkish university doing ddos amp attacks (or receiving them, based on udp amplification)
Don't worry, shouldn't be actual clients.
https://www.abuseipdb.com/check/194.27.72.36
https://www.abuseipdb.com/check/194.249.87.231