Surely, usebones should be set to "yes".
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Surely, usebones should be set to "yes".
I dunno though, that doesn't really fix it for me.
When I set the "model" for the xanim, should that model include both the weapon and the hands? Or should it just be the viewmodel of the gun?
Use this for a reference:
http://wiki.modsrepository.com/image...info_XAnim.png
http://wiki.modsrepository.com/index...f_Duty_4:_MayaQuote:
The second option is “model”, which can be confusing at first. We associate every animation with a model, which establishes the base pose and proportions that the animation is diverging from. We also get all hierarchy information from the model. Also, any joints that are in the animation but not in the model will be stripped from the animation. We made a special model file called “Base_character” for our full-body character animations. It’s basically just a copy of our Josh model, but we called it base_character to make it easy to find.
Opened up a few of the stock CoD2 xanims in Tom's XAnim Exporter. I tried doing the animations using the same properties as the g43 animations:
Looping: NO (for all anims this time)
Type: Absolute
I also checked UseBones.
It's still not working, though. Perhaps the problem is in the way I export from .mb to .XANIM_EXPORT?
I would like some input on the steps other modellers/animators go through to export their xanims from Maya to a .XANIM_EXPORT file.
Go to this forum:
http://openwarfaremod.com/owforum/index.php
Personal Message a guy named Tito - tell him I sent you. He is an expert exporter. Perhaps the best in the community. He will surely be able to help you.
EDIT -
This is a link to tito's profile:
http://openwarfaremod.com/owforum/me...7b7e489ff39ee2
Thanks, but I tried registering for the forum a few months back, actually. The administrator still hasn't activated my account :(
I just made a new one, let's see if it works.
If I'm right the guy Tally means is `titopricus` if you google him then you'll find his youtube, xfire and other accounts where you may be able to reach him.
I've PMed tito to come here instead. Let's see if he does it
Hello
ElTitoPricus reporting for duty or titopricus or tito :cool:
Let's start from the top
I always use these settigns for the conversion of viewmodel xanims
http://i.imgur.com/J3km7hQ.jpg
If you have any questions pm me or better ask here, so the whole community will learn
Over and out.
PS the tags for the xanim_export changes depending on the cod you want to export to.
I will install cod1 and cod2 and take a look.
Also
Don't drag the .tanims into maya or any other 3d program that you use. Always import for better results
and reload the .mb file for each animation