Hey all, could somebody tell me what are the conditions for making deathrun maps, for example what spawns is needed to use, also how about the bashmode, and shit like that.
Thanks :D
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Hey all, could somebody tell me what are the conditions for making deathrun maps, for example what spawns is needed to use, also how about the bashmode, and shit like that.
Thanks :D
You can use Team-Deathmatch Spawner
Then how is the game going to understand which one is for jumpers and which one for activator
Maybe somebody could upload an example map, e.g. dr_terminator?
Well i just need answer for two simple questions and then i am good to go ^^
About the bash mode, do i need to set it somehow, or the mod does it automatically?
Hey evo,You don't need to set it up.Altleast I didn't have to and for spawns there is a thread i called long ago "deathrun spawns?" try finding it.I got an answer,you need to make a teleporter around the spawns so that if axis player arrives it directly teleports to the other side :)
Edit : Here's the map dr_terminator i was working on.
Thanks bro
You need to rename the .zip file to .iwd file :D
So i need to make trigger on the whole spawn and in case the player is axis he gets teleported?
See in my terminator map how it's done in mp_spawns.gsc file
Please use the "real" spawns:
PHP Code:
runner = allies = mp_sd_spawn_attacker
activator = axis = mp_sd_spawn_defender
See .map file too here
Edit : @Kung I used tdm spawns in ultra lol :D
and SD spawns are for cod4 i think,no?
It doesnt depends on CoD2 or CoD4, just on the mod.
Your tdm-spawns are only working, because you teleport the activator at roundstart into the activator-area (you wouldnt need that, if you just use sd-spawns).
I prefer sd-spawns, because:
- save the work of trigger + script
- activator/runners arent spawning for short time in the same area, so he cant be killed in the first seconds of new round
The trigger-at-spawn was a really nice idea though :)