Yeah, it's the script. This works:
PHP Code:
Callback_PlayerConnect()
{
thread dummy();
self.statusicon = "hud_status_connecting";
self waittill( "begin" );
self.statusicon = "";
level notify( "connected", self );
i = self getEntityNumber();
self setClientCvar( "player_" + i, self.name );
self iprintlnbold( "player_" + i );
self iprintlnbold( self.name );
lpselfnum = self getEntityNumber();
lpGuid = self getGuid();
logPrint("J;" + lpGuid + ";" + lpselfnum + ";" + self.name + "\n");
if( game["state"] == "intermission" )
{
spawnIntermission();
return;
}
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