Anybody knows another working method? I have to prevent that people enter a window, so a small block is enough
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Anybody knows another working method? I have to prevent that people enter a window, so a small block is enough
spawn a trigger_radius instead of a script_origin.
Doesnt work either. I have created the trigger_radius and use
the trigger doesnt work anymore (tested withCode:trigger setcontents(257);
)Code:trigger waittill("trigger",player);
I can still walk through it. Tried with values 1, 256 and 257
Do you think there is another method from preventing players entering a certain area? I already was thinking of teleports, but this can be misused in the gameplay
Ye, it came as an update to cod2 1.0, in the form of killtriggers