It basically created a collision 'box' around the entity like spawn point.
Based on the pseudocode in the 'spawn' function and the CoDExtended code.
You got two points that define the outer positions of the entity.
A = 260, 264, 268 e.g (-10, -10, 0) = x, y, z (i assume)
B = 272, 276, 280 e.g (10, 10, 10)
cod2 1.3PHP Code:
*(_DWORD *)(a1 + 260) = playerMins;
*(_DWORD *)(a1 + 264) = dword_34BDD0;
*(_DWORD *)(a1 + 268) = dword_34BDD4;
*(_DWORD *)(a1 + 272) = playerMaxs;
*(_DWORD *)(a1 + 276) = dword_34BDC4;
*(_DWORD *)(a1 + 280) = dword_34BDC8;
It might be useful to read the values that are used in the spawn function (of your cod2 version).PHP Code:
if ( *(_DWORD *)(a2 + 28) == 1 )
{
sub_810824E(a1 + 260, -1082130432, -1082130432, -1082130432);
sub_810824E(a1 + 272, 1065353216, 1065353216, 1065353216);
}
else
{
sub_810824E(a1 + 260, -1082130432, -1082130432, 0);
sub_810824E(a1 + 272, 1065353216, 1065353216, 1073741824);
}
Edit: or a other function that uses these offsets.