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Voice stream problem
	
	
		Hey, could you help with it. Game is loading but with keys combination not working.
	PHP Code:
	
init()
{
    
    game["menu_ballerina"] = "ballerina";
    
    precacheMenu(game["menu_ballerina"]);
    precacheHeadIcon("talkingicon");
}
ballerina(response)
{
    if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
        return;
    self.spamdelay = true; 
          saytext = "";
          soundalias = "";
    if(self.pers["team"] == "allies")
    {
        switch(response)
        {
            case "1":
            soundalias = "ammo";
            saytext = "Need ammo!";
            break;
            case "2":
            soundalias = "medic";
            saytext = "Need medic!";
            break;
           
        }
    }
    
    self doQuickMessage(soundalias, saytext);
    wait 2;
    self.spamdelay = undefined;
        
}  
doQuickMessage(soundalias, saytext)
{
if(self.sessionstate != "playing")
return;
if(isdefined(level.QuickMessageToAll) && level.QuickMessageToAll)
{
self.headiconteam = "none";
self.headicon = "talkingicon";
self playSound(soundalias);
self sayAll(saytext);
}
else
{
if(self.sessionteam == "allies")
self.headiconteam = "allies";
else if(self.sessionteam == "axis")
self.headiconteam = "axis";
self.headicon = "talkingicon";
self playSound(soundalias);
self sayTeam(saytext);
self pingPlayer();
}
} 
 
...for
ammo,,sanyo_sounds/ammo.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
ammo,2,sanyo_sounds/ammo2.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
ammo,3,sanyo_sounds/ammo3.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
ammo,4,sanyo_sounds/ammo4.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
ammo,5,sanyo_sounds/ammo5.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
medic,,sanyo_sounds/medic.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
medic,2,sanyo_sounds/medic2.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
medic,3,sanyo_sounds/medic3.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
medic,4,sanyo_sounds/medic4.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
medic,5,sanyo_sounds/medic5.mp3,1,1,,,,7,3000,voice,streamed,,,,all_mp
	 
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		game["menu_ballerina"] = "ballerina";
precacheMenu(game["menu_ballerina"]);
i added condition
else if(menu == game["menu_ballerina"])
			{
            switch(response)
            {
            case "1":
            soundalias = "ammo";
            saytext = "Need ammo!";
            break;
            case "2":
            soundalias = "medic";
            saytext = "Need medic!";
            break;
        
			
			default:
                    break;
            }
            }
game open, no reaction
	 
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		No, your menuresponse is caught in _menus.gsc. Look how quickresponses are done there.
	 
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